Development Branch v1.511 introduces several resource cost adjustments, construction restrictions, craftability changes, progression timing tweaks, and quality-of-life fixes affecting maps, UI, and interplanetary logistics.
▲Buffs3
- Travel rocketTravel rocket now requires two energy cells and one energy fuse in addition to the existing ingredients, increasing its cost to travel back and forth between the moon.old: energy cells + energy fuse→new: 2 energy cells & 1 energy fuse in addition to old recipe
- Cosmic quartzCosmic quartz unlocks at a later point in progression, delaying access to this resource.→Unlocked later
- Recycler T2Recycler Tier 2 will no longer destroy an object if there isn't enough space to retrieve the complete recipe in the destination inventory.true→false
▼Nerfs1
- Portals on moonsIt is no longer possible to create portals on moons.→Removed
✚Bug fixes1
- Planetary depot displayFixed issue with planetary depot not being displayed for clients, ensuring depots appear correctly in multiplayer.
◆Other changes8
- Fuse trade rocketFuse trade rocket can now be crafted in the quartz crafter, broadening crafting options.→Added
- Post-processing resetFixed issues with post-processing not being properly reset when switching planets, improving consistency of visuals across planets.
- Solar system screenSolar system screen now properly displays planets depending on their terraforming level.
- Elevator systemFixed various issues with the elevator system, improving reliability of vertical movement between bases.
- Map markersImproved the map markers system to reduce markers from multiple planets appearing on the same map.
- Interplanetary trade rocketsImproved interplanetary trade rockets to reduce chances of getting stuck in the air and improve landing reliability.
- Selenea improvementsVarious fixes and tweaks to Selenea, added back ice resources on it.
- Feedback/log sendingImproved the feedback system to send all log files, the current save, and a screenshot for easier bug reporting.
subjects affected (13)
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Patch history
- Development Branch update - v2.102Jul 28, 2026 · 1mo
Dev branch update v2.102 adds PC DX11 default, Skeo moon tweaks, new animal, portals/building changes, QoL and console work-in-progress.
−1→ - Development Branch update - v2.101Jul 22, 2026 · 1mo
Dev branch update (v2.101) for Planet Crafter focusing on Skeo improvements, new content on Skeo, balance changes to farms, recipes, and construction mechanics, plus various quality-of-life and bug fixes.
+10−4→ - →Development Branch update - v2.100Jul 15, 2026 · 1mo
Dev branch update adds Skeo moon preview and a large set of feature tweaks and improvements across multiple systems, plus numerous balance and quality-of-life changes.
- →2.0 Update Patch #3- Main branchApr 29, 2026 · 4mo
Minor issues addressed in 2.008 patch for 2.0 Update, including UI navigation fixes, performance tweaks, and environment/teleporter fixes.
- →Development Branch update - v2.008Apr 28, 2026 · 4mo
Dev branch v2.008 for The Planet Crafter includes minor bug fixes from 2.0, minor performance improvements, and environment tweaks.
- →2.0 Update Patch #2- Main branchApr 14, 2026 · 4mo
2.0 Update Patch #2 brings a range of QoL improvements, new content, and numerous bugfixes across gameplay systems, UI, gamepad support, and environment visuals for Planet Crafter.
- Development Branch update - v2.007Apr 13, 2026 · 4mo
Development Branch update v2.007 adds resource spawns near Toxicity location, enables gamepad launch of interplanetary shuttle, fixes several gamepad UI issues, and aligns cave and environment visuals with 2.0 fixes.
+5→ - →Development Branch update - v2.006Apr 9, 2026 · 4mo
Dev branch v2.006 mainly fixes 2.0 issues, adds a new Procedural Wreck in Humble sector Crystal Fields, improves UI descriptions, and trims several UI/UX glitches with travel rocket and Steam keyboard.
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