The Changeling
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixTrickster CultSettlement Disengagement
Fixed a bug where Lords would not disengage from a settlement after establishing a Trickster Cult.
bugfix
- ▼🎯BehaviorStealthCult Visibility—→Revealed
Losing a battle now reveals Trickster Cults in that region; losing all armies reveals all Cults.
Easier to track
- ▼🎯BehaviorRaiding StanceVisibilityHidden→Visible
Raiding stance now explicitly makes the army visible to prevent accidental hiding.
Clarity on army position
- ▼✨NewProtection BuildingDetection—→Added
Protection building chain now reveals hidden armies (including The Changeling) in the local region.
Counter-play added
- ▲🐛Bug fixAdherents of the Tricksterrecruit rankno increase→increased
The unique skill 'Adherents of the Trickster' now correctly increases the recruit rank of Cultist Heroes.
bugfix
- ▲✨NewForm Acquisition—→Added
The Changeling now gains forms from recruited Legendary Heroes and characters from vassalized or confederated factions.
Now gains forms of Legendary Heroes recruited, vassalized, or confederated.
- ▼✂️RemovedAriel FormFree→Removed
Removed the free acquisition of Ariel's form when defeating the Sisters of Twilight in battle.
No longer automatically gains Ariel's form upon defeating Sisters of Twilight.
- ≈🐛Bug fixReality WoundSpawn BehaviorBroken→Fixed
Fixed Reality Wound building not spawning a hostile army and failing to destroy itself when completed in an allied settlement.
Now correctly spawns hostile army and destroys itself in allied settlements.
- ≈🎯BehaviorGrand Scheme (Empire)Diplomacy TriggerPartial→Full
The Grand Scheme in the Empire now correctly forces all Elector Counts into war with one another and prevents AI peace treaties.
Forces all Elector Counts to war with each other and prevents peace/confederation.