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Total War: WARHAMMER III
Total War: WARHAMMER III
ActionStrategy
CREATIVE ASSEMBLY, Feral Interactive · SEGA, Feral Interactive·$59.99
Mar 5, 2024 · 28mo ago

Total War: WARHAMMER III - Hotfix 4.2.1

AI summary1mo

Hotfix 4.2.1 focuses on balancing the Celestial Court, refining Tzeentch units, and adjusting The Changeling's stealth mechanics to improve fairness.

Images © Total War: WARHAMMER III via Steam

Buffs11

  • Celestial General
    • Celestial Lion:Hit Points increased from 5868 to 6584 for the Celestial General on a Celestial Lion.58686584
    • Celestial Lion:Melee Attack increased from 42 to 50 for the Celestial General on a Celestial Lion.4250
    • Celestial Lion:Weapon Strength increased from 450 to 470 for the Celestial General on a Celestial Lion.450470
    • Celestial Lion:Charge Bonus increased from 46 to 65 for the Celestial General on a Celestial Lion.4665
  • Celestial Lion
    • Base Hit Points increased from 5468 to 6268.54686268
    • Charge Bonus increased from 46 to 65.4665
  • Yuan Bo
    • Armies of the Celestial Court:Bonus vs Infantry increased from +8 to +10 for all Celestial Court units.810
    • Armies of the Celestial Court:Great Moon Bird now receives Flammable attacks via this skill.Added
  • Chaos Lord of TzeentchMark of Chaos:Fixed an issue where Mark of Chaos costs were not being reduced with character rank.
  • Frost WyrmAdded the 'Wounds' passive ability to the Frost Wyrm unit.Added
  • GeneralPavane of Slaanesh:Clarified that Pavane of Slaanesh still has access to Rampage; only Hysterical Frenzy lost it.RemovedActive

Nerfs4

  • The Changeling
    • Stealth:Losing a battle now reveals Trickster Cults in that region; losing all armies reveals all Cults.Revealed
    • Raiding Stance:Raiding stance now explicitly makes the army visible to prevent accidental hiding.HiddenVisible
    • Protection Building:Protection building chain now reveals hidden armies (including The Changeling) in the local region.Added
  • GeneralFeral Rage:Added 30 and 60 second delays to Feral Rage 1 and 2 to prevent immediate Rampage at battle start.0s30-60s s

Other changes2

  • Yuan BoArmies of the Celestial Court:Removed effects that became innate to units, such as Spell Resistance for Jet Lions.ActiveRemoved
  • Iridescent HorrorHero Actions:Actions changed to: Replenish Troops, Stimulate Growth, Damage Building, Wound, and Assault Unit.PreviousNew Set

subjects affected (8)

tap to see balance history

How did this patch land?
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official notes
Total War: WARHAMMER III · Mar 5, 2024

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Patch history

see all 45

  1. Hotfix 7.0.1Dec 7, 2025 · 7mo

    Hotfix 7.0.1 addresses critical progression and UI bugs within the Dechala campaign.

  2. Hotfix 6.3.4Nov 6, 2025 · 8mo

    Hotfix 6.3.4 focuses on AI behavior improvements for Chaos Dwarfs, Ogre Kingdoms, and Golgfag Maneater, alongside general battle and campaign fixes.

    +2
  3. Hotfix 6.2.2Jul 8, 2025 · 12mo

    Hotfix 6.2.2 provides improvements to the Warriors of Chaos campaign AI and general battle balance updates.

  4. Hotfix 6.2.1Jun 24, 2025 · 13mo

    Hotfix 6.2.1 introduces balance changes to the Books of Khorne, adds the Chalice of Malfleur item, and implements various quality-of-life and stability fixes across campaign and battle.

    +8
  5. Hotfix 6.1.5Jun 3, 2025 · 13mo

    Hotfix 6.1.5 focuses on stability fixes, quest battle corrections, and critical gameplay adjustments for Wood Elves, Ogres, and Chaos Dwarfs.

    +5
  6. Hotfix 6.1.4May 20, 2025 · 14mo

    Hotfix 6.1.4 focuses on stability and bug fixes, including AI army movement display, Ogre Camp spawn locations, and various skill and trait corrections.

  7. Hotfix 6.1.1Mar 27, 2025 · 16mo

    Hotfix 6.1.1 primarily addresses stability issues related to mod loading and incorrect mod detection.

  8. Hotfix 6.0.4Jan 28, 2025 · 17mo

    Hotfix 6.0.4 focuses on stability improvements, fixing numerous crashes, and resolving various campaign and battle bugs, including Ogre recruitment and AI clumping.

    +3

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