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Staff

GeneralManagement · Personnel · Status Effect · AI · Employee · Pathing · Efficiency
6 patcheslast touched 8mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Mar 5, 2025Sep 11, 2025Mar 5, 2025 — Patch Update 1.2.176857 +1 / -0 (cum +1)Mar 14, 2025 — Patch Update 1.2.177823 +1 / -0 (cum +2)May 2, 2025 — Hotfix Patch 2.0.181969 +1 / -0 (cum +3)May 22, 2025 — Hotfix Patch 2.0.183395 +0 / -0 (cum +3)Aug 11, 2025 — Hotfix 4.1.191759 +0 / -0 (cum +3)Sep 11, 2025 — Patch Update - 5.0.195035 +1 / -0 (cum +4)
Zoom into one ability:5 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 🐛Bug fixEquipmentgear compatibilityMythical Gear

      Digiverse staff are now correctly allowed to wear Mythical Gear.

    • 🐛Bug fixExpeditionpersistence

      Fixed a bug where staff would suddenly disappear after completing an expedition.

  1. Aug 11, 2025·Hotfix 4.1.191759
    • 🐛Bug fixMalodorousnessstability

      Fixed a crash that occurred when staff members were affected by the Malodorousness status.

    • 🐛Bug fixdecision making

      Fixed an issue where staff would flip-flop between decisions, improving overall AI consistency.

    • 🐛Bug fixhealth status

      Fixed a bug where staff members were repeatedly becoming ill upon being fired.

    • 🐛Bug fixpathing

      Staff no longer oscillate between different staff rooms, improving efficiency and movement.

      Fixed staff flip-flopping between staff rooms.

  2. Mar 14, 2025·Patch Update 1.2.177823+1
    • 🎯BehaviorJob Assignmentzone restrictionStrictFlexible

      Staff can now be dropped on jobs outside their assigned zones and will return to their zone after completion.

      behavior

    • 🐛Bug fixpathing

      Staff can now correctly chase ghosts across different plots, improving ghost management efficiency.