Servants
GeneralUtility · Base · Economy · Minions · Management · Castle
4 patcheslast touched 33mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▼🐛Bug fixrepair capabilityFull Repair→Limited/None
Fixed a bug that allowed servants to fully repair equipable items, preventing unintended item longevity.
bugfix
- ≈🐛Bug fixconversion cost0→Corrected
Fixed an issue where some servant types had zero cost for conversion and resurrection.
Economy
- ≈🐛Bug fixCoffin Dismantlingitem quantity
Fixed an exploit that allowed items to be duplicated when dismantling the coffin of a servant that had previously died.
- ▲🎯Behaviorsummoning logic
Servants will now automatically be summoned back to their coffin if locked outside their castle while not in combat.
Auto-return to coffin
- ▲🐛Bug fixavailability
Fixed an issue where some servants would not become available after completing a Hunt.
Fixed post-hunt availability
- ▼🐛Bug fixdoor interactionCan open→Cannot open
Fixed an issue where Servants were able to open doors of an enemy castle.
Enemy castle doors