Hotfix 13 focuses on refining castle siege mechanics, balancing Siege Golem interactions, and fixing critical duplication and servant cost bugs.
Images © V Rising via Steam
▼Nerfs5
- Castle Siege
- Broken structures can no longer be repaired while the castle is under siege, increasing the impact of attackers.Available→Disabled
- Players can no longer repair buildings while under attack or breach.Available→Disabled
- Siege Golem
- stomp:The stomp ability can no longer hit structures located two height levels above the golem.2 levels→Reduced
- projectile:Projectiles now stop at cliff edges instead of potentially continuing through them.Pass through→Stop
- Way Gates and Cave Passages can no longer be used while transformed into a Siege Golem.Available→Disabled
✚Bug fixes4
- ServantsFixed an issue where some servant types had zero cost for conversion and resurrection.0→Corrected
- General
- Fixed a bug allowing Wilfred and Terah to be duplicated.
- Addressed an issue where black voxels would occasionally cover the screen.
- Fixed an issue where loot on the ground could sometimes not be picked up.
◆Other changes2
- Castle Siege
- Attacking enemy fences now correctly triggers the 'Castle Under Attack' notification.→Added
- Attacking the Castle Heart now always triggers 'Castle Under Attack', regardless of damage taken.→Added
subjects affected (4)
tap to see balance history
Patch history
- →V Rising 1.1 Hot Fix 11Jun 2, 2026 · 2h
- V Rising Patch 1.1.13.0May 26, 2026 · 1w+14−9→
- →V Rising 1.1 Hot Fix 10Dec 17, 2025 · 5mo
- V Rising 1.1 Hot Fix 9Jun 12, 2025 · 11mo+1−2→
- V Rising 1.1 Hot Fix 8May 16, 2025 · 12mo+5→
- V Rising 1.1 Hot Fix 7May 13, 2025 · 12mo+2−1→
- V Rising 1.1 Hot Fix 6May 9, 2025 · 12mo−1→
- V Rising 1.1 Hot Fix 5May 7, 2025 · 13mo+6→
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