Hot Fix 11 addresses localization issues where some translated text was appearing in English.

V Rising
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch 1.1.13.0 focuses on balancing PvP interactions, adjusting spell cooldowns and durations, and fixing several combat bugs, with a significant rework to Corrupted Blood's ghost behavior.
- Sanguine Coilally healing14-30%→20-40%
Increased healing on allies from 14-30% to 20-40% (Jewel Effect).
- Ice Blockshield500%→550%
Increased shield from 500% to 550% of spell power.
- Wraith Spearpenalty per target6-10%→8-16%
Reduced the penalty per target from 6-10% to 8-16% (Jewel Effect).
- Veil of Chaosdash duration0.3→0.4 s
Dash duration increased from 0.3 seconds to 0.4 seconds.
- Veil of Chaosdash distance5→5.5 m
Dash distance increased from 5 to 5.5.
- +7 more
- Sanguine Coilcooldown6→7 s
Increased cooldown from 6 to 7 seconds.
- Sanguine Coilprojectile speed100%→80%
Reduced default projectile speed by 20%.
- Blood RiteFollow-up attackdamage20-40%→15-30%
Reduced follow-up attack damage from 20-40% to 15-30% (Jewel Effect).
- Blood RiteFollow-up attackduration5→4 s
Reduced follow-up attack duration from 5 to 4 seconds (Jewel Effect).
- Wraith Spearcancel cooldown penalty50%→65%
Increased cooldown gained from canceling the spell from 50% to 65%.
- +3 more
A server-side hotfix focusing on critical bug fixes regarding player movement, door interactions, and Dracula's blood behavior.
Hot Fix 9 focuses on stability, bug fixes for prison mechanics, and various quality-of-life improvements including blood potion sorting and collision fixes.
- Prison CellsIrradiant GruelQueueing
Fixed an issue where irradiant gruel remained in the queue after a unit mutated, causing the next prisoner to be fed instantly.
- HorsesStability
Added protections to prevent calculation errors that caused crashes related to horses.
- DaggersStacksPermanent→Fixed
Fixed a bug where players could receive dagger stacks without having a dagger equipped.
- DaggersStability
Added protections to prevent calculation errors that caused crashes related to daggers.
- DraculaPhase TransitionStabilityStuck→Fixed
Fixed an issue where Dracula could get stuck during the transition from phase 1 to 2 after server restarts.
- Prison CellsKill Prisoner—→Added Confirmation
Added a confirmation prompt when killing prisoners to prevent accidental executions.
- HorsesChaos/Illusion DamageImmune→Affected
Horses now correctly react with fear to chaos and illusion damage from weapon coatings.
- Golem BuffTeleportAvailabilityAllowed→Disabled
Players can no longer teleport while affected by the Golem buff.
- Blood PotionsSorting—→Added
Added support for sorting blood potions in the inventory.
A hotfix focusing on combat responsiveness for specific weapons, critical bug fixes for castle building, and various quality-of-life improvements.
- Generalcrafting resource pull
Fixed an issue where crafting and building would incorrectly pull items from non-treasury chests.
- GeneralChain Lightningtargeting
Chain Lightning will no longer incorrectly trigger on floors above or below the player while inside a castle.
- Generalservant gear level0→—
Fixed a bug where revived servants would have their gear level reset to zero.
- Generaldismantling
Blood Homogenizer and Fusion Forge can no longer be dismantled while containing items, preventing accidental item loss.
- Generaldoor fading
Fixed an issue where doors without attached floors did not fade properly on upper levels, affecting raid defense visibility.
- +1 more
- WhipQrotation curve
Whip Q rotation curves have been reworked to prevent awkward casting behavior when moving opposite to the attack direction.
- MaceQrotation curve
Mace Q rotation curves have been reworked to ensure smoother casting when moving in the opposite direction of the attack, especially under latency.
- ClawQrotation curve
Claw Q rotation curves have been reworked to reduce input jankiness when casting while moving in the opposite direction.
A hotfix focusing on Corrupted Blood balance adjustments, bug fixes for the vampire horse and clan invites, and combat corrections for specific bosses and gear.
- GeneralVampire Horsesummon location
Fixed an issue where the vampire horse could land on an upper floor when called to a lower floor.
- GeneralClan Invitesacceptance
Fixed an issue where clan invites could not be accepted within the clan menu.
- Talons of the Lich BeastSkewering Leapbuff application
Fixed an issue where the correct buff was not applied on hit when using Skewering Leap.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+16/-3▲ +131mo ago
General
GeneralLocalization · UI · BugfixImproved server performance and fixed several interaction bugs.
- ⚙️+0/-11▼ -1125mo ago
Defensive Spells
GeneralDefensive · SpellsSignificant nerfs to defensive utility and damage to balance the meta.
- 🏆+9/-1▲ +825mo ago
Dracula
ChampionBoss · Endgame · BrutalSignificantly easier Brutal mode with reduced damage, slower projectiles, and more forgiving mechanics.
- ⚙️+9/-0▲ +925mo ago
Offensive Spells
GeneralOffensive · SpellsGeneral increase in damage across most offensive spells to better compete with physical builds.
- ⚡+3/-4▼ -121mo ago
Illusion Spells
SkillIllusion · CombatHigher offensive damage on some spells, but reduced sustain and defensive utility.
- ⚡+4/-2▲ +221mo ago
Frost Spells
SkillFrost · Combat · ControlStronger burst and shielding, but reduced crowd control duration.
- ⚡+3/-2▲ +121mo ago
Blood Spells
SkillBlood · CombatStronger offensive capabilities but weaker defensive shields from Blood Rage.
- ⚡+2/-3▼ -121mo ago
Chaos Spells
SkillChaos · CombatVoid is significantly less oppressive in group fights due to radius and knockback nerfs.
- ⚙️+2/-2≈ 034mo ago
Servants
GeneralUtility · Base · EconomyBetter reliability and bug fixes, though they can no longer open enemy doors.
- 🔫+2/-2≈ 013mo ago
Whip
WeaponReach · Weapon · Fast AttackShifted damage distribution to reward hitting with the tip.
- ⚡+3/-1▲ +221mo ago
Storm Spells
SkillStorm · CombatImproved damage and utility, with a minor nerf to defensive shielding.
- ⚡+1/-3▼ -225mo ago
Power Surge
SkillMovement · BuffLess burst speed, slightly longer duration.
- ⚡+1/-3▼ -225mo ago
Blood Rage
SkillMovement · HealingBetter sustain but lower mobility.
- ⚡+1/-2▼ -11mo ago
Sanguine Coil
SkillBlood · Support · HealLower utility/speed but significantly better healing for allies.
- ⚙️+3/-0▲ +314mo ago
General Systems
GeneralSystem · UI · OptimizationBetter overall stability and corrected UI information.
- ⚙️+0/-3▼ -345mo ago
Siege Golem
GeneralTransformation · Siege · CombatReduced versatility and unintended reach for the Siege Golem form.
- ⚙️+1/-1≈ 037mo ago
Combat
GeneralCombat · Weapon · ExploitRemoved ability to bypass cooldowns via weapon swapping.
- ⚡+1/-1≈ 01mo ago
Ice Block
SkillFrost · Defensive · DefenseReduced sustain during Ice Block
- 🗺️+1/-1≈ 032mo ago
Castle
MapBase · PvP · DefenseImproved stability of castle spawns and servant management.
- ⚙️+2/-0▲ +247mo ago
Castle Heart
GeneralBuilding · CastleGreater flexibility in castle layout and room optimization.
- ⚡+1/-1≈ 01mo ago
Corrupted Blood
SkillBlood · DebuffSignificantly nerfed in PvP by removing counter triggers, but more manageable in PvE.
- ⚡+0/-2▼ -21mo ago
Blood Rite
SkillBlood · CounterReduced damage and duration on the follow-up attack.
- ⚡+1/-1≈ 01mo ago
Wraith Spear
SkillMobility · AoEHarder to spam via cancel-casting, but improved AoE efficiency.
- ⚡+2/-0▲ +21mo ago
Veil of Chaos
SkillVeil · ChaosBetter mobility and distance for the dash.
- ⚙️+1/-1≈ 014mo ago
Corrupted Blood
GeneralBlood · Combat · PvPFewer shadows spawned, but each shadow hits harder.
- ⚡+0/-2▼ -225mo ago
Lightning Curtain
SkillMovement · LightningSignificant reduction in mobility.
- ⚡+0/-2▼ -225mo ago
Storm School
SkillStorm · JewelsReduced effectiveness of Storm school jewel interactions.
- 🏆+2/-0▲ +225mo ago
Adam the Firstborn
ChampionV Blood · BossLower health and slower attacks make the encounter more forgiving.
- ⚙️+2/-0▲ +234mo ago
Dedicated Servers
GeneralNetwork · SystemImproved server privacy and connection flexibility via Steam P2P.
- ⚡+0/-2▼ -237mo ago
Soulburn
SkillAbility · Crowd ControlReduced crowd control utility via shorter silence durations.
- ⚙️+2/-0▲ +237mo ago
Siege Golem Stones
GeneralDefense · CastleMore durable and flexible placement for castle defense.
- ⚡+0/-2▼ -241mo ago
Dash Spells
SkillMobility · SpellRemoval of unintended distance and cooldown exploits.
- ⚙️+0/-2▼ -241mo ago
Unstuck Feature
GeneralSystem · PvPPrevents players from using the unstuck feature to escape PvP combat without penalty.
- ⚙️+0/-2▼ -245mo ago
Castle Siege
GeneralPvP · Base Building · SiegeDefenders can no longer sustain structures during an active attack, making sieges more decisive.
- ⚙️+1/-0▲ +113mo ago
Prison Cells
GeneralBase Building · Prisoner · PvPMore realistic prisoner interactions but less secure for loot storage.
- ⚙️+1/-0▲ +137mo ago
UI
GeneralInterface · Menu · UXBetter visibility for corrupted save files.
- ⚙️+1/-0▲ +146mo ago
Building
GeneralCastle · ConstructionRemoved several building exploits and improved UI feedback.
- 🔫+1/-0▲ +11mo ago
Pistol
WeaponRanged · PistolMore reliable survivability during Explosive Shot rolls.
- 🔫+0/-1▼ -11mo ago
Slashers
WeaponMelee · SlashersSlightly shorter reach for Camouflage attacks.
- ⚡+1/-0▲ +11mo ago
Spectral Guardian
SkillUltimate · DefensiveIncreased offensive pressure while maintaining defensive utility.
- ⚡+1/-0▲ +11mo ago
Corrupted Skull
SkillDamage · ThresholdIncreased execute potential against low-health targets.
- ⚡+1/-0▲ +11mo ago
Veil of Bones
SkillVeil · BonesSignificantly improved damage against low-health targets.
- ⚙️+1/-0▲ +11mo ago
Freeze Immunity
GeneralFrost · PvEFrost builds now deal more damage to freeze-immune enemies.
- ⚡+0/-1▼ -11mo ago
Wisp Dance
SkillCast · ComboSlower activation makes it easier for opponents to react.
- ⚡+1/-0▲ +11mo ago
Raging Tempest
SkillUltimate · DPSHigher burst damage per second and faster return to combat.
- ⚡+1/-0▲ +11mo ago
Curse
SkillDebuff · DurationMore reliable damage output due to longer duration.
- ⚡+1/-0▲ +11mo ago
Blood Fountain
SkillBlood · Support · HealSlightly stronger immediate healing.
- ⚡+0/-1▼ -11mo ago
Cyclone
SkillAoE · DamageReduced damage output from the bonus damage jewel.
- ⚙️+0/-1▼ -113mo ago
Horses
GeneralMount · UtilityMore realistic reactions to magic damage and improved game stability.
- ⚙️+0/-1▼ -113mo ago
Golem Buff
GeneralBuff · MovementReduced mobility while utilizing the Golem buff.
- 🧰+1/-0▲ +113mo ago
Blood Potions
ItemConsumable · InventoryBetter inventory management for blood potions.
- 🔫+1/-0▲ +113mo ago
Mace
WeaponBlunt · WeaponImproved reliability and responsiveness of the Q ability.
- 🔫+1/-0▲ +113mo ago
Claw
WeaponMelee · WeaponBetter combat fluidity for the Q ability.
- 🧰+1/-0▲ +113mo ago
Veil of Illusion Jewels
ItemJewel · LegendaryJewels now function as intended, providing more illusions.
- 🧰+1/-0▲ +114mo ago
Talons of the Lich Beast
ItemGear · CombatCorrectly applies buffs during Skewering Leap.
- ⚙️+0/-1▼ -114mo ago
Arena
GeneralPvP · MechanicRemoved health-gain exploits and fixed passive trigger bugs.
- ⚙️+1/-0▲ +114mo ago
Vampire Mounts
GeneralMovement · UtilityRestored basic functionality to mounts.
- ⚡+1/-0▲ +114mo ago
Dusk Caller
SkillSummon · Base ManagementMore reliable prisoner summoning and removal of soft-lock states.
- ⚡+1/-0▲ +114mo ago
Claw Skewering
SkillCombat · AttackMore consistent damage application in high-latency environments.
- ⚙️+1/-0▲ +114mo ago
Garden Lamp Post Flourish
GeneralDecoration · CastleImproved visual design for castle lighting.
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