Adrenaline
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorgain
General adjustments made to how adrenaline is gained during combat.
General tweaks to adrenaline gain
- ▼🐛Bug fixDodgegainHigh→Normal
Using mage staffs immediately after dodging no longer grants an abnormal amount of adrenaline.
Fixed abnormal gain after dodging
- ▼🔁ReworkStaff of Emberstriggeron hit→on use
Staff of Embers now grants adrenaline upon use rather than on every hit.
Changed trigger from hit to use
- ▼🔁ReworkStaff of Fracturingtriggeron hit→on use
Staff of Fracturing now grants adrenaline upon use rather than on every hit.
Changed trigger from hit to use
- ▼📊NumericStaff of Frostgain per hit2→1
Staff of Frost projectiles now grant 1 adrenaline per hit instead of 2.
Reduced adrenaline per hit
- ▲✨NewSledgegain—→Added
Area attacks, such as those from sledges, now correctly grant adrenaline.
Area attacks now grant adrenaline
- ▼📊Numericstagger gain5→3
Adrenaline granted when staggering enemies has been reduced from 5 to 3.
Reduced adrenaline from staggering
- ▼📊Numerickill gainHigh→Low
Killing Seeker Broods now grants less adrenaline than before.
Reduced gain from Seeker Broods