Monsters
GeneralAI · Combat
3 patcheslast touched 36mo ago▼ -2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🐛Bug fixStaggermovement
Fixed a bug where monsters could move before the stagger animation had finished.
- ≈🐛Bug fixweapon equipment
Fixed an issue where monsters could spawn with the wrong weapon after the player exited and re-entered an area.
- ▼🎯Behaviorwake trigger—→Ranged Attack
Monsters now wake up if hit by a ranged attack, preventing players from safely sniping sleeping enemies.
- ▼🎯Behaviorstructure aggression—→Increased
Monsters are now more likely to attack player structures when the player is unreachable, increasing base vulnerability.
Monsters now attack buildings more aggressively when they cannot reach the player.