PatchDiff
gamesnewsabout

Monsters

GeneralAI · Combat
3 patcheslast touched 36mo ago-2

Power trajectory

Up = buffed, down = nerfed
-20Jun 23, 2021Jun 1, 2023Jun 23, 2021 — Patch 0.155.7 +0 / -1 (cum -1)Nov 25, 2021 — Patch 0.205.5 +0 / -1 (cum -2)Jun 1, 2023 — Patch 0.216.8 (Public Test) +0 / -0 (cum -2)
Zoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 🐛Bug fixStaggermovement

      Fixed a bug where monsters could move before the stagger animation had finished.

    • 🐛Bug fixweapon equipment

      Fixed an issue where monsters could spawn with the wrong weapon after the player exited and re-entered an area.

  1. Nov 25, 2021·Patch 0.205.5-1
    • 🎯Behaviorwake triggerRanged Attack

      Monsters now wake up if hit by a ranged attack, preventing players from safely sniping sleeping enemies.

  2. Jun 23, 2021·Patch 0.155.7-1
    • 🎯Behaviorstructure aggressionIncreased

      Monsters are now more likely to attack player structures when the player is unreachable, increasing base vulnerability.

      Monsters now attack buildings more aggressively when they cannot reach the player.