World Save System
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworksave methodsingle .db/.fwl files→chunked folders
Worlds are now saved in smaller chunks rather than single large files, allowing only modified areas to be updated during a save.
rework
- ▲📊Numericsave speed—→Faster
The new chunk-based system reduces the amount of data written per save, resulting in faster saving times.
numeric
- ▲🎯Behaviorcorruption risk—→Lower
Added extra post-save verification checks to ensure data integrity and reduce the likelihood of corrupt save files.
behavior
- ≈🛠QoLbackup storagefiles→separate folders
Backups are now organized into their own separate folders for better management.
quality
- ▼🎯Behaviorcloud file countlow→high
The shift to chunked saves increases the total number of files stored, which may hit file-count limits on some cloud storage platforms.
behavior
- ▲🎯Behaviorbackup retentiondeleted after restore→retained
Backups are now preserved after restoration, providing a safety net for players to revert to the same state multiple times.
Backups are no longer deleted after being restored, allowing multiple restores of the same backup.
- ▲🐛Bug fixsave visibilityhidden→visible
World saves with missing .fwl files are now visible in the management menu, allowing players to delete corrupted or orphaned saves.
Saves missing .fwl files now appear in the Manage Saves menu.
- ▲🐛Bug fixbackup restorationbroken→fixed
Fixed a critical bug that prevented backups from being restored when the primary save file was missing its .fwl metadata.
Fixed bug preventing restoration if main save lacked .fwl file.
- ≈🐛Bug fixcloud save file creationblank .old file→no .old file
Corrected a behavior where cloud saves created unnecessary blank .old files during the saving process.
Fixed cloud storage creating empty .old files.