Base Building
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixStoves/WorkbenchesHeat Replication
Fixed issues where heat settings for stoves and workbenches were not replicating correctly in multiplayer.
Multiplayer bug
- ≈🐛Bug fixUtility CabinetInteraction UI
Fixed the use option for Utility Cabinets not appearing properly in multiplayer when Base Raiding is disabled.
UI bug
- ▲🐛Bug fixCustom WiringConnectivity
Fixed the inability to wire custom-built items, such as makeshift fridges.
Functionality fix
- ≈🛠QoLWiring UIAuto-close
The wiring UI now automatically closes if the object being wired no longer exists.
QoL
- ≈🐛Bug fixBedsStability
Fixed a crash that occurred when destroying beds.
Crash fix
- ▼🐛Bug fixGeneratorsfuel requirementGas required→No gas
Generators now correctly require gas to charge makeshift batteries, removing an exploit.
Fix generators charging makeshift batteries with no gas
- ≈🐛Bug fixGatessnappingNo snap→Snap
Large limestone and reinforced wood gates now correctly snap to fences for easier building.
Fix large limestone, large reinforced wood gates not snapping to fences
- ≈🐛Bug fixFurniturerequirementsDuplicated→Corrected
Removed duplicate resource requirements for certain pieces of buildable furniture.
Fix some buildable furniture having duplicated requirements