Hotfix 5 focuses on stability, bug fixes for world interactions, and a significant buff to sprinkler water contribution.
▲Buffs1
- SprinklersSprinklers now provide significantly more water, greatly improving farming efficiency.→Increased
▼Nerfs1
- Base BuildingGenerators:Generators now correctly require gas to charge makeshift batteries, removing an exploit.Gas required→No gas
✚Bug fixes6
- General
- The character menu now accurately displays the player's current weight.
- Resolved several small memory leaks to improve long-term game stability.
- VehiclesFixed a critical bug where exiting an ATV immediately after loading a save would destroy the vehicle.
- CombatAutomatic Firearms:Fixed a networking issue where automatic weapons would occasionally fire twice on client machines.Double fire→Normal
- Base Building
- Gates:Large limestone and reinforced wood gates now correctly snap to fences for easier building.No snap→Snap
- Furniture:Removed duplicate resource requirements for certain pieces of buildable furniture.Duplicated→Corrected
◆Other changes6
- General
- Dedicated server settings are now handled via console variables instead of save files for better management.save games→console variables
- Added a notice to the stats menu to inform players when they have reached a stat limit.→Added
- General performance optimizations to improve frame rates and smoothness.
- Vehicles
- Reduced the visual amount of rust on vehicles for a cleaner look.High→Low
- Blood will no longer attach to vehicle wheels, cleaning up visual clutter.Attached→Removed
- CombatZombie Crawlers:Fixed crawler zombies that were stuck attacking the ground instead of the player.Attack ground→Attack target
subjects affected (5)
tap to see balance history
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Patch history
- VEIN 0.024 Hotfix 3Jun 24, 2026 · 3w
Hotfix 3 focuses on stability, dedicated server fixes, and various world/item bug fixes.
+2→ - VEIN 0.024 Hotfix 2Jun 20, 2026 · 4w
A hotfix focusing on networking improvements, stability, and a wide array of bug fixes across crafting, inventory, and world interactions.
+6−2→ - VEIN 0.024 Hotfix 1Jun 3, 2026 · 1mo
A hotfix focusing on multiplayer stability, vehicle networking, and various bug fixes for items, plants, and UI.
+10−1→ - VEIN 0.023 - Hotfix 4 ReleasedMar 31, 2026 · 3mo
Hotfix 4 focuses on stability, UI polish, and critical bug fixes for zombie AI and item interactions.
+1→ - VEIN 0.023 - Hotfix 2 ReleasedMar 19, 2026 · 4mo
Hotfix 2 focuses on stability, crash fixes, and various quality-of-life improvements, including new language support and DLSS integration.
+10−1→ - VEIN 0.023 - Hotfix 1 ReleasedMar 7, 2026 · 4mo
Hotfix 1 for VEIN 0.023 focusing on stability, bug fixes for items and world interaction, and server save directory options.
+4−1→ - 0.022 Hotfix 18 ReleasedJan 22, 2026 · 5mo
Hotfix 18 focuses on performance improvements, weather effect fixes, and several critical bug fixes for UCs and multiplayer stability.
+6−1→ - 0.022 Hotfix 17 ReleasedJan 11, 2026 · 6mo
Hotfix 17 focuses on extensive bug fixes, performance optimizations (RAM usage), and significant balance adjustments to explosive damage and XP scaling.
+5→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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