Networking
GeneralMultiplayer · Performance · System
1 patcheslast touched 23mo ago▲ +5
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
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Patch history
- ▲🎯Behaviorbandwidth usage—→10x improvement
Major networking improvements resulting in roughly 10x better bandwidth efficiency.
Significant optimization to compression and replication.
- ▲🐛Bug fixsync
Resolved synchronization issues occurring after players become unconscious or use vehicles in multiplayer.
Fixed desync after unconsciousness and vehicle use.
- ▲🐛Bug fixsync
Fixed an issue where inventory would desync for players who traveled far away and then returned.
Fixed partial inventory desync for distant players.
- ▲🐛Bug fixreplication
Fire and explosives now correctly replicate to clients in multiplayer.
Fixed fire and explosives replication.
- ▲🐛Bug fixanimation sync
Punches and death animations now correctly synchronize for clients on listen servers.
Fixed punch and death animations on listen servers.