Hotfix 8 focuses heavily on multiplayer networking stability, bandwidth optimization, and a wide array of world/item bug fixes.
▲Buffs12
- Networking
- Major networking improvements resulting in roughly 10x better bandwidth efficiency.→10x improvement
- Resolved synchronization issues occurring after players become unconscious or use vehicles in multiplayer.
- Fixed an issue where inventory would desync for players who traveled far away and then returned.
- Fire and explosives now correctly replicate to clients in multiplayer.
- Punches and death animations now correctly synchronize for clients on listen servers.
- Vehicles
- Fixed a bug where the box truck lacked collision on its roof.
- Resolved weird collision and driving issues specifically affecting the van.
- Vehicle engine oil levels now correctly synchronize across the network.
- Items & World
- Workbench:Workbenches now correctly recognize sledgehammers as valid hammers.
- Fixed switches that would randomly change state when loading a save game.
- Character
- Fixed an issue where wetness, dirt, and blood were not applying to character skin and clothing.
- Fixed a visual glitch where unconscious or dead characters continued to blink.
▼Nerfs2
- Items & WorldWorkbench:Fixed a bug that allowed workbenches to function without any maintenance cost.0→Fixed
- ZombiesSleep:Fixed a bug where zombies could be staggered or stunned while they were asleep.Possible→Impossible
✚Bug fixes1
- Items & WorldFixed an issue where item spawns in the world were ignoring their defined probability odds.
◆Other changes1
- VehiclesTurning:Reduced the influence of tire pressure on turning drift, making vehicle handling more consistent.→Reduced
subjects affected (5)
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Patch history
- VEIN 0.024 Hotfix 3Jun 24, 2026 · 3w
Hotfix 3 focuses on stability, dedicated server fixes, and various world/item bug fixes.
+2→ - VEIN 0.024 Hotfix 2Jun 20, 2026 · 4w
A hotfix focusing on networking improvements, stability, and a wide array of bug fixes across crafting, inventory, and world interactions.
+6−2→ - VEIN 0.024 Hotfix 1Jun 3, 2026 · 1mo
A hotfix focusing on multiplayer stability, vehicle networking, and various bug fixes for items, plants, and UI.
+10−1→ - VEIN 0.023 - Hotfix 4 ReleasedMar 31, 2026 · 3mo
Hotfix 4 focuses on stability, UI polish, and critical bug fixes for zombie AI and item interactions.
+1→ - VEIN 0.023 - Hotfix 2 ReleasedMar 19, 2026 · 4mo
Hotfix 2 focuses on stability, crash fixes, and various quality-of-life improvements, including new language support and DLSS integration.
+10−1→ - VEIN 0.023 - Hotfix 1 ReleasedMar 7, 2026 · 4mo
Hotfix 1 for VEIN 0.023 focusing on stability, bug fixes for items and world interaction, and server save directory options.
+4−1→ - 0.022 Hotfix 18 ReleasedJan 22, 2026 · 5mo
Hotfix 18 focuses on performance improvements, weather effect fixes, and several critical bug fixes for UCs and multiplayer stability.
+6−1→ - 0.022 Hotfix 17 ReleasedJan 11, 2026 · 6mo
Hotfix 17 focuses on extensive bug fixes, performance optimizations (RAM usage), and significant balance adjustments to explosive damage and XP scaling.
+5→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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