Game Mechanics
GeneralSystem · General
1 patcheslast touched 39mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🎯BehaviorVictory Pointsbleed delay100s→0s s
The 100-second delay before decreasing team victory points is now revoked when enemy players have no respawns, speeding up match conclusions.
Removed delay when enemy has no respawns
- ▼📊NumericTakeoff Rewardcooldown0→180 s
Takeoff rewards in Realistic aircraft battles now have a 3-minute cooldown to prevent players from farming XP by repeatedly taking off and landing.
Anti-exploit cooldown
- ≈🐛Bug fixTeam Pointsbleed time
Fixed a bug regarding incorrect team point bleed times when outnumbered or in the respawn menu.
Fixed bleed time inconsistency
- ▲🐛Bug fixArtillery MarkersvisibilityHidden→Visible
Enemy artillery now correctly displays markers in air Assault mode, improving situational awareness.
Added markers in Air Assault