Nuclear Escalation
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorteam presets—→Added
Added new nation presets for BR 10.3-12.7 and 11.7-12.7 to better balance queues and team compositions.
- ≈🎯BehaviorSAM AIfiring behavior
Convoy SAMs now slow down when firing and guiding missiles, and short-range SAMs now activate search radars before launch.
Refined logic
- ≈🎯BehaviorSAM AIARM defense
Added logic allowing AA to turn off radar as a defensive measure against long-range Anti-Radiation Missiles (ARMs).
New logic
- ≈🎯BehaviorSPAAstargetingclosest→threat priority
Gunned SPAAs now prioritize targets based on threat level rather than proximity.
Targeting change
- ▲📊NumericLong-range SAMsmin attack altitude100m→300m m
Increased minimum attack altitude for targets beyond 20km to 300m, making low-altitude penetration easier.
Altitude increase
- ▼📊NumericTicketsAircraft Carrier cost100→500
Increased ticket deduction for losing an aircraft carrier from 100 to 500.
Ticket cost increase
- ▲📊NumericTicketsPlayer Aircraft cost30→20
Reduced ticket deduction for losing a player aircraft from 30 to 20.
Ticket cost decrease
- ≈📊NumericTeam Pooltotal tickets9000→10000
Increased total team ticket pool to 10,000.
Pool increase
- ▲📊NumericRewardsGround unit SL1x→2x
Silver Lion rewards for destroying ground units have been doubled.
Reward increase
- ▼📊NumericRewardsAircraft SL100%→92%
Silver Lion rewards for destroying aircraft have been reduced by 8%.
Reward decrease
- ≈✨NewAI ShipsSAM type—→SM-2MR
Added the SM-2MR (RIM-66C) SAM to AI-controlled ships.
New weapon