Nuclear Thunder
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviormatchmaking queue time
Matchmaking algorithm adjusted to reduce queue times by increasing priority for players waiting longer.
Priority for long-queuing players increased
- ≈🔁Reworkairfield positions
Central airfields moved further from the front line, while side airfields moved closer to the center.
Map layout change
- ▼📊NumericAA Gun Respawnrespawn time8→12 minutes
Respawn time for anti-aircraft guns covering warehouses and SAM sites increased, slowing down defensive recovery.
Increased delay
- ▼📊NumericWarehouse Repairrepair time5→10 minutes
Warehouse repair time doubled, making it harder to recover logistics quickly.
Increased delay
- ▼📊Numeric5kt Nuclear Bombspawn point cost250→300 points
Increased spawn point cost for 5kt nuclear bombs.
Increased cost
- ▼📊Numeric30kt Nuclear Bombspawn point cost500→600 points
Increased spawn point cost for 30kt nuclear bombs.
Increased cost
- ≈📊NumericEscalation Stage 1point requirement1000→1500 points
Increased team point requirement to enter the first escalation stage.
Slower progression
- ≈📊NumericEscalation Stage 2point requirement5000→6000 points
Increased team point requirement to enter the second escalation stage.
Slower progression
- ≈📊Numerictotal team points16000→15000 points
Reduced total team points required to end the session, preventing excessively long matches.
Faster match end
- ▲🐛Bug fixrespawn logic
Fixed a bug that prevented respawning on other airfields if the player's previous aircraft was left on a destroyed airfield.
Bugfix
- ≈🔁ReworkAirfield Destructionpoint deductionInstant→Gradual
Mission points for the losing team now drop gradually after the main airfield is destroyed, allowing players to see the bomb's impact.
Points deducted gradually after airfield destruction
- ≈🛠QoLStatistics Windowbase damage unit—→Kilotons of TNT kt
In-battle statistics now display base damage in kilotons of TNT for better clarity.
Damage displayed in kilotons
- ≈🔁ReworkMatchmakingBR RangesSingle→Two Ranges
Event sessions are now split into two Battle Rating brackets to ensure fairer matchups.
Split into pre-top (10.3-12.0) and top (11.7-13.0)