Update 2.55.1.42 focuses on balancing the Nuclear Thunder game mode, adjusting spawn costs and objectives, and fixing several aircraft-specific bugs.
Images © War Thunder via Steam
▲Buffs5
- Nuclear Thunder
- Matchmaking algorithm adjusted to reduce queue times by increasing priority for players waiting longer.
- Fixed a bug that prevented respawning on other airfields if the player's previous aircraft was left on a destroyed airfield.
- Tu-95MEngines:Fixed a bug where engine thermal signatures were too high, making the aircraft easier to detect.
- Wasp HAS.Mk.1Fixed a bug where gear struts would break on spawn, preventing takeoff.
- General AircraftRWR:Fixed missing threat names on RWR displays for radars capable of identification.
▼Nerfs4
- Nuclear Thunder
- AA Gun Respawn:Respawn time for anti-aircraft guns covering warehouses and SAM sites increased, slowing down defensive recovery.8→12 minutes
- Warehouse Repair:Warehouse repair time doubled, making it harder to recover logistics quickly.5→10 minutes
- 5kt Nuclear Bomb:Increased spawn point cost for 5kt nuclear bombs.250→300 points
- 30kt Nuclear Bomb:Increased spawn point cost for 30kt nuclear bombs.500→600 points
◆Other changes5
- Nuclear Thunder
- Central airfields moved further from the front line, while side airfields moved closer to the center.
- Escalation Stage 1:Increased team point requirement to enter the first escalation stage.1000→1500 points
- Escalation Stage 2:Increased team point requirement to enter the second escalation stage.5000→6000 points
- Reduced total team points required to end the session, preventing excessively long matches.16000→15000 points
- F-15EEGBU-24 bombs:Corrected the modification required to unlock EGBU-24 bombs from LJDAM to LGBU.LJDAM→LGBU
subjects affected (5)
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Patch history
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