S
Sinai
MapMap · UI · Assault · Environment · Visibility · Air Arcade · Location · Mission
6 patcheslast touched 4mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🐛Bug fixminimap opacitysemi-transparent→opaque
Fixed a bug that caused the minimap to be semi-transparent.
bugfix
- ≈🐛Bug fixinvisible rocks—→Removed
Fixed a bug in the [Assault] Sinai mission that caused invisible rocks to appear.
Bugfix
- ▲🎯Behaviorcloud height—→Increased
Clouds now appear higher in the sky and no longer obstruct ground-level visibility.
visual
- ≈🎯Behaviorterrain
Removed some rocks from the mission map to adjust the environment.
visual
- ≈🐛Bug fixterrain gaps
Fixed gaps between stones and ground; missions in Sinai and Sands of Sinai are returned to rotation.
bugfix
- ≈🎯Behaviorplay areaIncludes hills→Shifted left
The play area has been shifted left to exclude hills that previously allowed players to control most of the location and spawn points.
Prevents map dominance from hills
- ≈🔁Reworkspawn pointsAB specific→RB/SB style
Arcade Battle spawn points have been updated to match Realistic and Simulator Battle layouts.
Standardizing spawns