A technical update focusing on armor penetration bug fixes, map adjustments for Sinai and Franz Josef Land, and various sound and interface corrections.
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▲Buffs1
- Ground VehiclesFixed crew hit calculations to ignore impact angle equivalent thickness, ensuring fragments at high angles now correctly deal damage.
✚Bug fixes5
- Ground VehiclesFixed a bug where shells would incorrectly ricochet through armor at high impact angles.
- AMX-50 (TOA100)Fixed a bug that prevented decorations from being applied to the left side of the turret.
- SinaiFixed gaps between stones and ground; missions in Sinai and Sands of Sinai are returned to rotation.
- General InterfaceFixed a bug where destroyed enemies in spawn detection zones remained highlighted after respawning.
- AudioFixed a bug where sinking and hull destruction sounds were audible from too great a distance.Too far→Corrected
◆Other changes4
- Franz Josef Land
- Bluewater fleet spawn points moved south and further apart to improve spacing.→Moved South
- Positions of capture points have been adjusted for better balance.→Adjusted
- Eastern EuropeIncreased river water level by 0.85m to balance ramp access and amphibious vehicle passage under bridges.→+0.85 m
- AudioAdjusted sounds for petrol detonation of canisters, cisterns, and gas pumps.→Adjusted
subjects affected (7)
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Patch history
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