PatchDiff
gamesnewsabout
CM

Crucis Mk II Thunder Hammer

WeaponMelee · Heavy · Hammer
2 patcheslast touched 22mo ago▲ +10

Power trajectory

Up = buffed, down = nerfed
0+10Jan 25, 2023Sep 6, 2024Jan 25, 2023 — Patch Notes 1.0.22 +4 / -0 (cum +4)Sep 6, 2024 — Unlocked & Loaded - Weapon, Blessing & Class Changes Balancing Patch Notes - PT1 +6 / -0 (cum +10)
Zoom into one ability:7 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 📊NumericSpecial activated attackLight stun duration1.30.3 s

      Significantly reduced self-stun duration after a Light Special activated attack.

      Reduces vulnerability after attack.

    • 📊NumericSpecial activated attackHeavy stun duration1.30.5 s

      Significantly reduced self-stun duration after a Heavy Special activated attack.

      Reduces vulnerability after attack.

    • NewHeavy activated attackCleaveNoneAdded

      Added a small amount of cleave to Heavy activated attacks, allowing them to pass through at least one lesser enemy.

      Prevents single minor enemies from absorbing the whole hit.

    • NewSpecial activate actionChainAdded

      Added a new chain from Special activation into Light 1 and a unique vertical Strikedown Heavy attack.

      New attack options after activation.

    • 📊NumericSpecial activate buffduration4s5s s

      Increased the duration of the Special activate buff.

      More time to use activated attacks.

    • 📊NumericLight activated attackAttack power distribution{300,600}{400,750}

      Significantly improved the damage of Light activated attacks.

      Higher base damage.

  1. Jan 25, 2023·Patch Notes 1.0.22+4
    • 📊NumericLight Attackarmor mod vs Flak Armor75%90%

      Light attacks are now more effective against Flak Armor, increasing penetration from 75% to 90%.

      Increased armor penetration against Flak armor for light attacks.

    • 📊NumericLight Attackarmor mod vs Carapace armor1%25%

      Light attacks now deal significantly more damage to Carapace armor, jumping from 1% to 25% penetration.

      Significant increase in armor penetration against Carapace armor for light attacks.

    • 📊NumericHeavy Attackarmor mod vs Flak Armor75%90%

      Heavy attacks are now more effective against Flak Armor, increasing penetration from 75% to 90%.

      Increased armor penetration against Flak armor for heavy attacks.

    • 📊NumericHeavy Attackarmor mod vs Carapace armor20%25%

      Heavy attacks now have a slightly higher penetration rate against Carapace armor, increasing from 20% to 25%.

      Slight increase in armor penetration against Carapace armor for heavy attacks.

Crucis Mk II Thunder Hammer balance history — Warhammer 40,000: Darktide · PatchDiff