Hotfix 1.11.7 addresses a specific connectivity issue occurring during mission failures.

Warhammer 40,000: Darktide
Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series. As Tertium falls, Rejects Will Rise.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 1.11.5 focuses on stability improvements, an AMD FSR update, and several bug fixes for class talents and enemy behavior.
- OgrynLight Em' UpBurn stacking
Fixed 'Light Em' Up' talent failing to stack Burn when using projectile-spawning weapons like the Grenadier Gauntlet.
- GeneralEnemy Spawningspawn timing
Fixed an issue where enemies would spawn too early at the start of some missions.
- GeneralUIdeath screen
Fixed an issue where player death resulted in a blank screen instead of the death UI.
- VeteranSmoke Grenadeeffect removal
Fixed an issue where Smoke Grenade effects were not correctly removed after leaving the smoke cloud area.
- Veteranstability
Fixed a crash occurring when a Veteran triggered many talent tree buffs in a short period.
- +2 more
Patch 1.11.4 introduces the first Expedition Map rotation with new nodes and a community goal, alongside balance tweaks for Hive Scum and various stability fixes.
- Hive ScumAdrenaline Smiterkill trigger—→latching attacks
Adrenaline Smiter now counts kills from attacks that latch onto enemies, increasing talent reliability.
- Hive ScumSplash Damagekill trigger—→latching attacks
Splash Damage now counts kills from attacks that latch onto enemies.
- Hive ScumStreet Toughtrigger sourceall melee→non-specialist
Street Tough can no longer be triggered by Specialist melee attacks, such as Pox Hound pounces.
- General GameplaySand Stormwall slam damagedamage→no damage
Players no longer take damage from being slammed into walls by sand storms.
- General GameplayMatchmakingQuickplayenabled→disabled
Quickplay matchmaking is now correctly disabled when selecting Private Game.
- +3 more
Patch 1.11.3 focuses on stability and bug fixes, addressing enemy spawn timing, crash issues, and mission registration errors.
- Generalenemy spawn timing
Fixed an issue where enemies would spawn too early at the start of certain missions.
- Generalstability
Resolved a crash occurring when large numbers of enemies spawned with specific visual effects.
- Generalmission registration
Added checks to prevent successful Expedition missions from incorrectly registering as failures.
- ExpeditionsTornadostability
Fixed a crash that could occur while the player was inside the tornado during Expeditions.
Patch 1.11.2 focuses on quality-of-life improvements for Expeditions, various bug fixes for class talents, and stability improvements.
- Hive ScumChannelled DevastationCritical Hit Chanceincorrect→correct
Fixed an issue where Channelled Devastation failed to correctly calculate the player's total Critical Hit Chance in some situations.
- OgrynSteady GripToughness regenerationnone→active
Fixed an issue where Steady Grip did not replenish Toughness while shooting.
- OgrynBig Friendly Rockdamageinconsistent→1-hit kill
Fixed an issue where Big Friendly Rock did not always kill Corruptor Eyes in one hit.
- VeteranField ImprovisationBlitz chargesawarded in Sanctuary→Removed
Fixed an issue where Field Improvisation incorrectly awarded Blitz charges when obtaining ammo in a Deadsider Sanctuary.
- ExpeditionsData Harvesterpenance trackingself only→team
Data Harvester penances now correctly count Data Reliquaries retrieved by teammates.
- +2 more
- ExpeditionsAuspex markeraudio—→Added
Added sound effects for the Auspex marker to make teammate points of interest more noticeable.
- ExpeditionsMovementjump ease—→Improved
Made it easier to perform necessary jumps to complete Sites of Interest when carrying a battery.
- ExpeditionsExtractionteam requirementhalf team→solo possible
Dead players are no longer counted for the exit and extraction event zone requirement, allowing solo players to complete events if the rest of the team is dead.
- Sand VortexEnvironmental Effectenemy accuracynormal→reduced
Ranged enemies will now have a much harder time hitting players that are disabled by a sand vortex.
Hotfix 1.11.1 focuses on stability and bug fixes for the new Expeditions game mode, including crash fixes and a reduction in unlock costs for grid progression.
- Generalhot-joining
Fixed multiple crashes and stuck-state issues when hot-joining players in the Sanctuary.
- Generalitem stock UI
Fixed an issue where item stock was not being accurately displayed.
- VeteranSmoke Grenadestability
Fixed a crash that occurred when throwing a Smoke Grenade inside an airlock while loading into the Sanctuary.
- Expeditionsenemy pathfinding
Fixed an issue where enemies ignored doors when pathfinding towards players.
- Expeditionsextraction logic
Data Reliquaries are now correctly counted as extracted even if they are in the valkyrie but not held by a player.
- +2 more
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- 🦸+19/-3▲ +161mo ago
Hive Scum
HeroMelee · Combat · RangedGeneral bug fixes and cosmetic polish.
- 🦸+8/-1▲ +73w ago
Ogryn
HeroMelee · Tank · HeavySignificant buffs to defensive nodes and cooldowns, making tanky builds more viable.
- ⚙️+6/-2▲ +45d ago
General
GeneralNetwork · Stability · SystemImproved game stability and UI correctness.
- 🦸+6/-2▲ +43w ago
Veteran
HeroRanged · Tactical · SupportBug fixes to stealth mechanics and talent tree navigation.
- ⚡+7/-0▲ +75mo ago
Boom Bringer
SkillBlitz · ExplosiveSignificant increase in damage, area of effect, and ammo capacity.
- 🗺️+6/-0▲ +61mo ago
Expeditions
MapMap · Environment · MissionEasier progression and significantly improved stability/reliability of the new mode.
- 🦸+4/-2▲ +23w ago
Zealot
HeroMelee · DPS · AssaultStronger Punishment ability, but reduced overall cooldown efficiency and slight damage nerf.
- 🦸+4/-1▲ +31mo ago
Psyker
HeroCaster · Ability · MagicCorrected interaction between abilities and enemy aggro, and fixed staff projectile triggers.
- 🦸+2/-2≈ 03mo ago
Arbites
HeroAbility · Law Enforcement · TankBetter attack speed and utility duration, but reduced sustain and defensive uptime.
- 🔫+3/-0▲ +35mo ago
Improvised Shivs
WeaponMelee · StarterMore forgiving hitboxes and better initial damage for new players.
- ⚙️+1/-2▼ -17mo ago
Scab Plasma Gunner
GeneralEnemy · ScabFaster fire rate and tighter dodge windows, though telegraphs are clearer.
- ⚙️+2/-0▲ +21mo ago
General Gameplay
GeneralSystem · QoL · GlobalMajor survivability boost via dodge talents and general stability improvements.
- ⚙️+2/-0▲ +27mo ago
Scab Captain
GeneralEnemy · EliteMuch easier to kill due to health corrections.
- ⚙️+2/-0▲ +27mo ago
Dreg Captain
GeneralEnemy · EliteMuch easier to kill due to health corrections.
- 🔫+1/-0▲ +13mo ago
Dual Stub Pistols
WeaponRanged · PistolCorrected stat application for critical hits.
- 🗺️+1/-0▲ +11mo ago
Expeditions Map
MapGame Mode · ExplorationFresh content cycle with a new community-driven unlock goal.
- 🔫+1/-0▲ +11mo ago
Plasma Gun
WeaponRanged · EnergyImproved crowd-clearing capability for primary fire.
- ⚙️+1/-0▲ +11mo ago
Sand Vortex
GeneralEnvironment · HazardReduced danger from ranged enemies while trapped in vortices and improved visual clarity.
- 🔫+1/-0▲ +13mo ago
Mk IV Bone Saw
WeaponChirurgeon · MeleeConsistent damage application for Heavy attacks with Brittleness.
- 🔫+1/-0▲ +13mo ago
Shredder Autopistol
WeaponRanged · PistolPlayers can now fully utilize all blessing points.
- 🧰+1/-0▲ +15mo ago
Stim Supply
ItemUtility · SustainRemoved a frustrating animation lock, improving combat fluidity.
- 🔫+1/-0▲ +17mo ago
Lawbringer Mk IIb Power Falchion
WeaponMelee · Power WeaponImproved reach and smoother animations.
- 🔫+1/-0▲ +17mo ago
Relic Blade
WeaponMelee · SwordSmoother combat flow when combining sprinting and special attacks.
- ⚙️+0/-0≈ 03w ago
Bombers
GeneralEnemy · AIEnemy AI now utilizes long-range attacks as intended.
- 🦸+0/-0≈ 03mo ago
Forge
HeroTank · MeleeFixed a specific interaction bug with Bellow and Rampage!
- 🔫+0/-0≈ 03mo ago
Ogryn Twin-Linked Heavy Stubbers
WeaponHeavy · OgrynAudio fix for better sound consistency.
- 🔫+0/-0≈ 03mo ago
Pyre Blade
WeaponMelee · FireVisual polish.
- 🔫+0/-0≈ 03mo ago
Dual Autopistols
WeaponRanged · PistolVisual correction for shell ejection.
- 🔫+0/-0≈ 05mo ago
Weapons
WeaponCombat · ArsenalFixed critical mechanical failures regarding overheat and visual glitches.
- ⚙️+0/-0≈ 05mo ago
Cosmetics
GeneralVisual · CustomizationVarious visual and clipping fixes for armor and weapon skins.
- ⚡+0/-0≈ 05mo ago
Stimm Field
SkillSupport · HealingCritical stability fixes for Stimm-related abilities.
- ⚙️+0/-0≈ 05mo ago
General UI
GeneralUI · SystemImproved menu navigation and loadout stability.
- ⚙️+0/-0≈ 06mo ago
Cyber-Mastiff
GeneralPet · CosmeticVisual bug fix for pet skins.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 12