Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

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Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 1.12.2 focuses on Skitarii class balance, Vanguard enemy adjustments, and various general stability and bug fixes.
- GeneralPro-Trader (5)unlock requirement100,000→20,000 salvage
Significantly reduced the salvage requirement for the Pro-Trader (5) penance.
- SkitariiCurse of Malfunctionunlock requirement500→75
Reduced the unlock requirement for the Curse of Malfunction penance, making it significantly easier to obtain.
- SkitariiCorpuscarian Discipleunlock requirement5000→1500
Reduced the unlock requirement for the Corpuscarian Disciple penance.
- SkitariiVoltaic Warriorunlock requirement5000→2500
Reduced the unlock requirement for the Voltaic Warrior penance.
- Vanguard Enemiesweakspot multiplier0.5→0.75
Increased weakspot damage multiplier for Dreg Vanguards.
- +1 more
- GeneralHeretical Artefactscoherency radiusreducing→increasing
Fixed the coherency buff which was incorrectly reducing the radius instead of increasing it.
- Generalrespawn logic
Fixed an issue where hogtied players were moved to different respawn locations when an ally was nearby.
- Generalkeybindings
Fixed a game crash occurring when setting keybindings in the options menu.
- Generalability cooldown
Fixed an issue where ability cooldowns would not decrease while paused during an active ability (e.g., Psyker's Scriers Gaze).
- GeneralPhosphor Blast Pistolanimation
Fixed incorrect animation status when a reload was interrupted at specific timing.
- +7 more
- Vanguard Enemieshitzone priority
Equalized sweep priority between head and shield hitzones, reducing instances where shield hits consume head-targeted attacks.
- Vanguard EnemiesDoT shield impactcontributes→no contribution
Damage over Time now only inflicts stagger on the initial hit and no longer contributes to opening the shield.
Hotfix 1.12.1 focuses on stability improvements, crash fixes, and resolving cosmetic and gear issues for the Skitarii DLC.
- GeneralArc GrenadeStability
Fixed a crash when an Arc Grenade targets an enemy that died from another source before the arcs spawned.
- GeneralNotifications
Fixed an issue where players received duplicate notifications for penance rewards and cosmetic purchases.
- SkitariiDeluxe Cosmetics
Deluxe Edition cosmetics are now immediately available during initial character creation without requiring a hub visit or restart.
- SkitariiStarter Gear
Fixed an issue where Skitarii characters were unable to equip starter gear from other Forge World origins.
- SkitariiIntegrated Refraction Emitter BlitzStability
Fixed a rare crash occurring when using the Integrated Refraction Emitter Blitz.
- +2 more
Hotfix 1.11.7 addresses a specific connectivity issue occurring during mission failures.
Hotfix 1.11.5 focuses on stability improvements, an AMD FSR update, and several bug fixes for class talents and enemy behavior.
- GeneralEnemy Spawningspawn timing
Fixed an issue where enemies would spawn too early at the start of some missions.
- GeneralUIdeath screen
Fixed an issue where player death resulted in a blank screen instead of the death UI.
- VeteranSmoke Grenadeeffect removal
Fixed an issue where Smoke Grenade effects were not correctly removed after leaving the smoke cloud area.
- Veteranstability
Fixed a crash occurring when a Veteran triggered many talent tree buffs in a short period.
- OgrynLight Em' UpBurn stacking
Fixed 'Light Em' Up' talent failing to stack Burn when using projectile-spawning weapons like the Grenadier Gauntlet.
- +2 more
Patch 1.11.4 introduces the first Expedition Map rotation with new nodes and a community goal, alongside balance tweaks for Hive Scum and various stability fixes.
- Hive ScumAdrenaline Smiterkill trigger—→latching attacks
Adrenaline Smiter now counts kills from attacks that latch onto enemies, increasing talent reliability.
- Hive ScumSplash Damagekill trigger—→latching attacks
Splash Damage now counts kills from attacks that latch onto enemies.
- Hive ScumStreet Toughtrigger sourceall melee→non-specialist
Street Tough can no longer be triggered by Specialist melee attacks, such as Pox Hound pounces.
- General GameplaySand Stormwall slam damagedamage→no damage
Players no longer take damage from being slammed into walls by sand storms.
- General GameplayMatchmakingQuickplayenabled→disabled
Quickplay matchmaking is now correctly disabled when selecting Private Game.
- +3 more
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+43/-3▲ +406d ago
General
GeneralSystem · Bugfixes · EconomyGeneral stability improvements and critical bug fixes for rewards and equipment fidelity.
- 🦸+26/-9▲ +172mo ago
Veteran
HeroRanged · Tactical · SupportImproved resource management and better synergy with teammates.
- 🦸+19/-9▲ +102mo ago
Ogryn
HeroMelee · Tank · HeavyBetter crowd control resilience and movement polish.
- 🦸+16/-6▲ +102mo ago
Psyker
HeroCaster · Ability · MagicReduced ability to spam 'head pops' without peril management, but improved manual venting control.
- 🦸+19/-3▲ +162mo ago
Hive Scum
HeroMelee · Combat · RangedGeneral bug fixes and cosmetic polish.
- 🦸+7/-6▲ +12mo ago
Zealot
HeroMelee · DPS · AssaultHigher toughness bonuses but lower damage mitigation.
- 🔫+3/-10▼ -724mo ago
Artemia Mk III Purgation Flamer
WeaponOgryn · Flamer · RangedSignificant reduction in armor penetration and stagger; now more focused on horde clearing than elite killing.
- 🦸+6/-4▲ +25mo ago
Arbites
HeroAbility · Law Enforcement · TankBetter utility and pet reliability, but lost unintended damage bonuses from Keeping Protocol.
- ⚙️+8/-2▲ +69mo ago
Scab Plasma Gunner
GeneralEnemy · Scab · SpecialSignificant across-the-board nerfs to lethality, survivability, and frequency.
- 🔫+10/-0▲ +1022mo ago
Crucis Mk II Thunder Hammer
WeaponMelee · Heavy · HammerSignificantly more effective against armored targets, especially with light attacks against Carapace.
- 🔫+8/-1▲ +722mo ago
Branx Pickaxe
WeaponMelee · Pickaxe · OgrynOverall reach improved and blessing bug fixed.
- 🦸+7/-0▲ +76d ago
Skitarii
HeroSkitarii · Class · RangedMajor quality of life and stability fixes for the new Skitarii class.
- ⚙️+6/-1▲ +526mo ago
Penances
GeneralProgression · Challenges · UISignificant quality-of-life fixes and bug corrections for the penance and reward systems.
- 🔫+7/-0▲ +732mo ago
Lorenz Mk V Kickback
WeaponShotgun · Ogryn · RangedMassive overhaul increasing damage, range, reload, and utility.
- ⚡+7/-0▲ +77mo ago
Boom Bringer
SkillBlitz · ExplosiveSignificant increase in damage, area of effect, and ammo capacity.
- ⚙️+6/-1▲ +512mo ago
Arbites
GeneralDLC · Arbites · PenanceSignificant ease of progression via penance nerfs and critical bug fixes to core abilities.
- 🗺️+4/-2▲ +214mo ago
Mortis Trials
MapTrial · Horde · ModeBetter rewards and significantly improved stability and map boundaries.
- 🗺️+6/-0▲ +63mo ago
Expeditions
MapMap · Environment · MissionEasier progression and significantly improved stability/reliability of the new mode.
- ⚙️+6/-0▲ +622mo ago
Weapon Availability
GeneralVeteran · Zealot · PsykerGreatly expanded build variety by allowing human classes to share more weapon families.
- 🔫+4/-2▲ +222mo ago
Thunder Hammers
WeaponMelee · Heavy · HammerMore well-rounded; slightly less oppressive against Monstrosities but significantly better against Elites and trash mobs.
- 🔫+6/-0▲ +624mo ago
Karsolas Pickaxe
WeaponOgryn · Melee · PickaxeBroad reach improvements across the entire attack kit.
- 🔫+6/-0▲ +632mo ago
Achlys Mk VII Twin-Linked Heavy Stubber
WeaponHeavy Weapon · StubberMajor quality-of-life and accuracy buffs making the weapon much more viable.
- 🔫+6/-0▲ +641mo ago
Cleavers
WeaponMelee · HeavyBetter armor penetration on stabs and improved attack speed/fluidity.
- ⚙️+5/-0▲ +52mo ago
General Gameplay
GeneralSystem · QoL · GlobalMore reliable dodge-sliding across different weapon types.
- 🔫+5/-0▲ +522mo ago
Boltgun / Bolt Pistol
WeaponRanged · BoltMuch more reliable and consistent, especially against armored and infested targets.
- 🔫+5/-0▲ +524mo ago
Borovian Pickaxe
WeaponOgryn · Melee · PickaxeSignificant reach increases across almost all attacks.
- 🔫+5/-0▲ +541mo ago
Headhunter Autoguns
WeaponRanged · PrecisionBetter armor penetration, improved handling, and larger magazines.
- 🔫+3/-1▲ +220mo ago
M35 Magnacore Mk II Plasma Gun
WeaponPlasma · Ranged · VeteranMuch more consistent damage delivery and better survivability during venting.
- 🔫+4/-0▲ +422mo ago
Tigrus Mk XV Heavy Eviscerator
WeaponMelee · Eviscerator · OgrynFaster heavy attack chains reward comboing over resetting.
- ⚙️+3/-1▲ +26d ago
Vanguard Enemies
GeneralEnemy · Vanguard · ShieldEasier to damage weakspots and trigger staggers, but DoT is less effective at breaking shields.
- 🗺️+4/-0▲ +421mo ago
Rolling Steel
MapMission · MapSignificant stability and quality-of-life improvements for the Rolling Steel mission.
- ⚙️+4/-0▲ +424mo ago
Weapon Itemization
GeneralCrafting · Progression · GearMassive increase in customization flexibility and a clearer path to obtaining optimal weapon stats.
- ⚡+3/-0▲ +312mo ago
Cyber-Mastiff
SkillPet · Arbites · CompanionMore reliable AI and corrected damage interactions.
- 🗺️+3/-0▲ +315mo ago
Havoc
MapMode · Special · MissionImproved quality of life for assignment deployments and UI clarity.
- 🔫+3/-0▲ +37mo ago
Improvised Shivs
WeaponMelee · StarterMore forgiving hitboxes and better initial damage for new players.
- ⚙️+3/-0▲ +319mo ago
Audio System
GeneralPerformance · SystemSignificant stability and performance improvements for audio playback.
- 🔫+3/-0▲ +322mo ago
Ironhelm Mk IV Thunder Hammer
WeaponMelee · Heavy · HammerFurther cements its role as the more nimble Thunder Hammer mark.
- 🔫+3/-0▲ +322mo ago
Orestes Assault Chainaxes
WeaponMelee · AxeBetter mobility and more reliable crowd control.
- ⚙️+3/-0▲ +327mo ago
Penance System
GeneralProgression · Rewards · UISignificantly more goals and rewards for player investment.
- ⚙️+3/-0▲ +327mo ago
Rewards
GeneralCosmetics · CustomizationMassive increase in available cosmetic options.
- 🔫+2/-1▲ +128mo ago
Catachan Combat Blades
WeaponMelee · KnifeTuned timing to prevent animation canceling exploits.
- ⚙️+3/-0▲ +328mo ago
Enemies
GeneralAI · CombatReduced frustration from Daemonhosts and easier ways to break Bulwark shields.
- ⚙️+3/-0▲ +339mo ago
Mutant
GeneralEnemy · HeavyMore predictable movement and longer stun durations make them easier to manage.
- 🔫+0/-3▼ -339mo ago
Munitorum Mk III and Mk IV Power Swords
WeaponWeapon · Power Sword · MeleeSignificant reduction in total attacks per special activation, lowering overall burst damage.
- 🔫+3/-0▲ +341mo ago
Rippergun Weapons
WeaponRanged · AutomaticBetter performance against armored targets and higher base damage.
- ⚙️+3/-0▲ +341mo ago
Scab Shooter
GeneralEnemyLess damage and slower attack speed, making them less threatening.
- 🔫+3/-0▲ +343mo ago
Heavy Stubber
WeaponWeapon · Heavy · RangedSignificant increase in damage, impact, and survivability via armor mods.
- 🔫+2/-0▲ +26mo ago
Weapons
WeaponCombat · Arsenal · GearImproved reliability of special actions and fixed stat calculation bugs.
- ⚙️+2/-0▲ +28mo ago
Scab Captain
GeneralEnemy · EliteMuch easier to kill due to health corrections.
- ⚙️+2/-0▲ +28mo ago
Dreg Captain
GeneralEnemy · EliteMuch easier to kill due to health corrections.
- 🦸+1/-1≈ 012mo ago
Arbitrator
HeroArbites · Tank · Crowd ControlPrimarily quality-of-life description fixes and bug corrections for ability interactions.
- ⚙️+2/-0▲ +214mo ago
Havoc System
GeneralEndgame · Progression · CampaignSignificantly more lenient rank loss rules for high-level players.
- 🔫+2/-0▲ +222mo ago
Locke Mk IIb Spearhead Boltgun
WeaponRanged · Bolt · RifleFaster handling and better ability to stagger heavy enemies.
- 🔫+2/-0▲ +222mo ago
Godwyn-Branx Pattern Bolt Pistol
WeaponRanged · Bolt · PistolBetter crowd interaction and faster combat flow after pushing.
- 🔫+1/-1≈ 022mo ago
Achlys Mk VIII Combat Axe
WeaponMelee · AxeBetter against Carapace, slightly worse against Unyielding; more unique 'spike' profile.
- ⚙️+0/-2▼ -224mo ago
Scab/Dreg Shooters
GeneralEnemy · RangedReverted to be more oppressive at range and more consistent in cover.
- ⚙️+2/-0▲ +231mo ago
Scab Bombers / Flamers
GeneralEnemy · FireFire damage is now less oppressive and ramps up more slowly.
- 🔫+2/-0▲ +232mo ago
Nomanus Mk VI Surge Force Staff
WeaponPsyker · StaffDamage is now consistent and gore effects are improved on criticals.
- ⚙️+1/-1≈ 039mo ago
Pox Hound
GeneralEnemy · MeleeEasier to dodge for laggy players, but more dangerous spawn patterns on high difficulties.
- ⚙️+2/-0▲ +239mo ago
Poxburster
GeneralEnemy · HeavyMore reliable staggering during their most dangerous attack.
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