Expeditions
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixTornadostability
Fixed a crash that could occur while the player was inside the tornado during Expeditions.
Crash fix
- ≈✨NewAuspex markeraudio—→Added
Added sound effects for the Auspex marker to make teammate points of interest more noticeable.
Added sound effects
- ▲🎯BehaviorMovementjump ease—→Improved
Made it easier to perform necessary jumps to complete Sites of Interest when carrying a battery.
Easier jumps while carrying battery
- ▲🎯BehaviorExtractionteam requirementhalf team→solo possible
Dead players are no longer counted for the exit and extraction event zone requirement, allowing solo players to complete events if the rest of the team is dead.
Dead players no longer count
- ▲🐛Bug fixData Harvesterpenance trackingself only→team
Data Harvester penances now correctly count Data Reliquaries retrieved by teammates.
Counts teammate retrievals
- ▲🐛Bug fixAuspexaccessibilitylost→fixed
Fixed an issue where players would lose access to the Auspex after interacting with a decoder.
Fixed loss after decoder interaction
- ▲📊Numericunlock cost (Alpha to Beta)3000→1500 Tech-Remnants
Reduced the Tech-Remnant requirement to progress from Grid Point Alpha to Beta, making early progression faster.
numeric
- ≈🐛Bug fixenemy pathfinding
Fixed an issue where enemies ignored doors when pathfinding towards players.
bugfix
- ▲🐛Bug fixextraction logic
Data Reliquaries are now correctly counted as extracted even if they are in the valkyrie but not held by a player.
bugfix
- ≈🐛Bug fixsandstorm logic
Fixed a bug where players stuck in sandstorms were not thrown out, which previously required a game restart to progress.
bugfix
- ≈🐛Bug fixSanctuary transition
Fixed an issue where players would end up in a previous Sanctuary instead of the intended second or later Sanctuary.
bugfix