Thunder Hammers
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericLight Special activated attackArmor damage modifier vs Unyielding{2.0,3.0}→2.0
Lowered damage modifier against Unyielding armor for Light Special attacks to balance Monstrosity removal.
Reduced to prevent unhealthy 1-shots of Monstrosities.
- ▼📊NumericHeavy Special activated attackArmor damage modifier vs Unyielding{3.0,5.0}→3.0
Lowered damage modifier against Unyielding armor for Heavy Special attacks.
Reduced to prevent unhealthy 1-shots of Monstrosities.
- ▲📊NumericHeavy Special activated attackArmor damage modifier vs Carapace Armour1.0→1.5
Increased damage against Carapace armor to make the weapon more effective against Elites.
Better handling of Elite enemies like Maulers and Crushers.
- ▲📊NumericLight attackFinesse boost0.3→0.5
Improved headshot and critical damage bonus multiplier for all Light attack profiles.
Rewards weakspot hits.
- ▲📊NumericLight Strikedown attackAttack power distribution{150,300}→{180,350}
Increased damage for Light Strikedown attacks.
Easier elimination of human-sized enemies.
- ▲📊NumericHeavy Relentless attackAttack power distribution{150,300} / {80,160} / {50,100}→{180,350} / {100,200} / {75,150}
Increased damage for the 1st, 2nd, and 3rd targets of Heavy Relentless attacks.
Improved damage across all three targets.
- ≈🐛Bug fixSprinting interaction
Fixed several windup and attack actions that could be incorrectly canceled by sprinting.
Fixed animation cancels.