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Thunder Hammers

WeaponMelee · Heavy · Hammer
1 patcheslast touched 22mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Sep 6, 2024Sep 6, 2024Sep 6, 2024 — Unlocked & Loaded - Weapon, Blessing & Class Changes Balancing Patch Notes - PT1 +4 / -2 (cum +2)
Zoom into one ability:6 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 📊NumericLight Special activated attackArmor damage modifier vs Unyielding{2.0,3.0}2.0

      Lowered damage modifier against Unyielding armor for Light Special attacks to balance Monstrosity removal.

      Reduced to prevent unhealthy 1-shots of Monstrosities.

    • 📊NumericHeavy Special activated attackArmor damage modifier vs Unyielding{3.0,5.0}3.0

      Lowered damage modifier against Unyielding armor for Heavy Special attacks.

      Reduced to prevent unhealthy 1-shots of Monstrosities.

    • 📊NumericHeavy Special activated attackArmor damage modifier vs Carapace Armour1.01.5

      Increased damage against Carapace armor to make the weapon more effective against Elites.

      Better handling of Elite enemies like Maulers and Crushers.

    • 📊NumericLight attackFinesse boost0.30.5

      Improved headshot and critical damage bonus multiplier for all Light attack profiles.

      Rewards weakspot hits.

    • 📊NumericLight Strikedown attackAttack power distribution{150,300}{180,350}

      Increased damage for Light Strikedown attacks.

      Easier elimination of human-sized enemies.

    • 📊NumericHeavy Relentless attackAttack power distribution{150,300} / {80,160} / {50,100}{180,350} / {100,200} / {75,150}

      Increased damage for the 1st, 2nd, and 3rd targets of Heavy Relentless attacks.

      Improved damage across all three targets.

    • 🐛Bug fixSprinting interaction

      Fixed several windup and attack actions that could be incorrectly canceled by sprinting.

      Fixed animation cancels.