Marshland
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorperformance
Removed a performance offender to improve overall frame rates and stability in the Marshland.
- ≈🛠QoLlevel boundaries
Improved level boundaries to prevent players from getting stuck or exiting the playable area.
- ▲🐛Bug fixRosary Bead spawns0→2
Fixed a bug that prevented two Rosary Bead environmental pickups from spawning.
- ▲📊Numericarena tier mod HP—→-200 HP
Arena tier mods nerfed by 200 HP, reducing enemy bulk in arenas.
Easier arena encounters
- ▲📊Numericblank resistance—→Reduced
Reduced blank resistance on enemies to make them feel less bullet-spongy.
Less bullet-spongy enemies
- ▲🔁ReworkMarrowflycritical zones—→Wings
Wings are now critical zones on the Marrowfly, making them much more vulnerable to shotguns.
Better shotgun synergy
- ▲📊Numericenemy damageMultiplicative→Flat/Uneven
Lowered several damage abilities across enemies to prevent overkill and leave players with small amounts of health.
Players survive with slivers of health more often
- ≈✂️Removedenemy poolSpriggans, Mercenaries→Removed
Spriggans and Mercenaries have been removed from the Marshland enemy pool.
Roster change
- ≈✨Newenemy poolRemoved→Stag-head, Spore-head
Stag-head and Spore-head enemies have been added back to the default level pool.
Roster restoration
- ▲📊NumericDangerous Areasenemy budget—→-1-2 swordsmen
Slightly reduced enemy budgets in dangerous areas, reducing the number of swordsmen.
numeric
- ▲✂️RemovedPatrolsenemy listHoly Sister→Removed
Removed Holy Sisters from patrol lists to prevent excessive larva spawns.
removed
- ▲📊NumericPatrolspatrol strength—→-1-2 swordsmen
Lowered overall patrol strength per wave.
numeric