Patch 0.9.1 introduces weapon balancing, Marshland patrol adjustments, and various enemy and system fixes for Revelations.
▲Buffs13
- CricketIncreased magazine size to improve viability as a starting gun for Slayers.20→30
- Corpse Eater
- Mysterium I:Reduced the number of activations needed to upgrade to Mysterium II.150→100
- Mysterium II:Reduced the number of activations needed to upgrade to Mysterium III.200→100
- Iron CrossIncreased the base duration of the weapon's effect by 4 seconds.→+4s s
- Marshland
- Dangerous Areas:Slightly reduced enemy budgets in dangerous areas, reducing the number of swordsmen.→-1-2 swordsmen
- Patrols:Removed Holy Sisters from patrol lists to prevent excessive larva spawns.Holy Sister→Removed
- Patrols:Lowered overall patrol strength per wave.→-1-2 swordsmen
- Concelebrant
- Underground:The Concelebrant now hides underground less frequently, making them more consistent targets.→Lowered
- Projectile Attack:Reduced direct projectile attack speed by 25%.→-25% %
- Added padding between different attacks to improve combat flow and readability.→Added
- Spore-head Mine
- Reduced mine health by 33%, making them easier to destroy.→-33% %
- Projectiles:Increased projectile activation range by 40% to allow players more time to escape.→+40% %
- GeneralCarrier:Reduced the distance at which the Carrier's plunge activates.→Reduced
▼Nerfs2
- Heart EaterReduced total ammo reserves, requiring more careful resource management.90→60
- GeneralSacring Bell:Fixed the shockwave so it now correctly works through walls.Blocked by walls→Pierces walls
✚Bug fixes2
- Concelebrant
- Tracking Attack:Fixed a bug causing the tracking attack to behave incorrectly.Incorrect→Fixed
- Fixed an issue where the health bar remained hidden for too long.Hidden→Fixed
◆Other changes3
- General
- UI:Added missing keyboard icons to the binding menu.Missing→Added
- Stag-head:Changed the location of the Stag-head lightning visual effects.→Relocated
- Mesel:Slightly increased the probability that Mesel is absent during certain interactions.→Increased
subjects affected (8)
tap to see balance history
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Patch history
- Witchfire 0.9.6 Hotfix has gone liveJul 15, 2026 · 1mo
Hotfix 0.9.6 focuses on loot cleanup, incense buffs, and performance optimizations.
+1→ - Witchfire 0.9.6 has been deployedJul 14, 2026 · 1mo
Patch 0.9.6 focuses on performance optimizations for the Marshland, bug fixes for loot and quest tracking, and localization improvements.
+3→ - Witchfire 0.9.5 has gone live.Jul 8, 2026 · 1mo
Patch 0.9.5 focuses on performance optimizations, bug fixes for the Duel event, and corrections to weapon and loot behavior.
+1−1→ - Witchfire 0.9.4 is now live.Jul 7, 2026 · 1mo
Patch 0.9.4 focuses on a significant weapon damage drop-off rebalance, early game leveling improvements, and the introduction of the Zweihander melee weapon.
+17−6→ - Witchfire 0.9.3 is now available.Jun 25, 2026 · 1mo
Patch 0.9.3 focuses on significant Marshland balancing, a rework of the World Corruption Spire mechanics, and a tightening of the ammunition economy.
+13−5→ - Witchfire 0.8.6 has gone liveJan 20, 2026 · 7mo
Hotfix 0.8.6 addresses critical world collision bugs, a lethal Madness interaction, and a missing bonus for the Corrupt Stimulant.
+2→ - Hotfix 0.8.5 is now liveJan 16, 2026 · 7mo
Hotfix 0.8.5 focuses on stabilizing the World Corruption system, fixing scenario triggers, and polishing audio and visual bugs.
+2→ - Witchfire 0.8.4 patch is now outJan 14, 2026 · 7mo
Patch 0.8.4 focuses on weapon balancing for Midas, All-Seeing Eye, and Ice Stiletto, alongside a significant overhaul of the Divine Essence economy and World Corruption mechanics.
+14−3→
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