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Witchfire
Witchfire
ActionEarly Access
The Astronauts · The Astronauts·$39.99
Jun 19, 2026 · 1mo ago

Patch 0.9.1 is out now.

AI summary1mo

Patch 0.9.1 introduces weapon balancing, Marshland patrol adjustments, and various enemy and system fixes for Revelations.

Buffs13

  • CricketIncreased magazine size to improve viability as a starting gun for Slayers.2030
  • Corpse Eater
    • Mysterium I:Reduced the number of activations needed to upgrade to Mysterium II.150100
    • Mysterium II:Reduced the number of activations needed to upgrade to Mysterium III.200100
  • Iron CrossIncreased the base duration of the weapon's effect by 4 seconds.+4s s
  • Marshland
    • Dangerous Areas:Slightly reduced enemy budgets in dangerous areas, reducing the number of swordsmen.-1-2 swordsmen
    • Patrols:Removed Holy Sisters from patrol lists to prevent excessive larva spawns.Holy SisterRemoved
    • Patrols:Lowered overall patrol strength per wave.-1-2 swordsmen
  • Concelebrant
    • Underground:The Concelebrant now hides underground less frequently, making them more consistent targets.Lowered
    • Projectile Attack:Reduced direct projectile attack speed by 25%.-25% %
    • Added padding between different attacks to improve combat flow and readability.Added
  • Spore-head Mine
    • Reduced mine health by 33%, making them easier to destroy.-33% %
    • Projectiles:Increased projectile activation range by 40% to allow players more time to escape.+40% %
  • GeneralCarrier:Reduced the distance at which the Carrier's plunge activates.Reduced

Nerfs2

  • Heart EaterReduced total ammo reserves, requiring more careful resource management.9060
  • GeneralSacring Bell:Fixed the shockwave so it now correctly works through walls.Blocked by wallsPierces walls

Bug fixes2

  • Concelebrant
    • Tracking Attack:Fixed a bug causing the tracking attack to behave incorrectly.IncorrectFixed
    • Fixed an issue where the health bar remained hidden for too long.HiddenFixed

Other changes3

  • General
    • UI:Added missing keyboard icons to the binding menu.MissingAdded
    • Stag-head:Changed the location of the Stag-head lightning visual effects.Relocated
    • Mesel:Slightly increased the probability that Mesel is absent during certain interactions.Increased

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
Witchfire · Jun 19, 2026

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Patch history

see all 18

  1. Witchfire 0.9.6 Hotfix has gone liveJul 15, 2026 · 1mo

    Hotfix 0.9.6 focuses on loot cleanup, incense buffs, and performance optimizations.

    +1
  2. Witchfire 0.9.6 has been deployedJul 14, 2026 · 1mo

    Patch 0.9.6 focuses on performance optimizations for the Marshland, bug fixes for loot and quest tracking, and localization improvements.

    +3
  3. Witchfire 0.9.5 has gone live.Jul 8, 2026 · 1mo

    Patch 0.9.5 focuses on performance optimizations, bug fixes for the Duel event, and corrections to weapon and loot behavior.

    +11
  4. Witchfire 0.9.4 is now live.Jul 7, 2026 · 1mo

    Patch 0.9.4 focuses on a significant weapon damage drop-off rebalance, early game leveling improvements, and the introduction of the Zweihander melee weapon.

    +176
  5. Witchfire 0.9.3 is now available.Jun 25, 2026 · 1mo

    Patch 0.9.3 focuses on significant Marshland balancing, a rework of the World Corruption Spire mechanics, and a tightening of the ammunition economy.

    +135
  6. Witchfire 0.8.6 has gone liveJan 20, 2026 · 7mo

    Hotfix 0.8.6 addresses critical world collision bugs, a lethal Madness interaction, and a missing bonus for the Corrupt Stimulant.

    +2
  7. Hotfix 0.8.5 is now liveJan 16, 2026 · 7mo

    Hotfix 0.8.5 focuses on stabilizing the World Corruption system, fixing scenario triggers, and polishing audio and visual bugs.

    +2
  8. Witchfire 0.8.4 patch is now outJan 14, 2026 · 7mo

    Patch 0.8.4 focuses on weapon balancing for Midas, All-Seeing Eye, and Ice Stiletto, alongside a significant overhaul of the Divine Essence economy and World Corruption mechanics.

    +143

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