Patch 0.9.1 introduces weapon balancing, Marshland patrol adjustments, and various enemy and system fixes for Revelations.
▲Buffs13
- CricketIncreased magazine size to improve viability as a starting gun for Slayers.20→30
- Corpse Eater
- Mysterium I:Reduced the number of activations needed to upgrade to Mysterium II.150→100
- Mysterium II:Reduced the number of activations needed to upgrade to Mysterium III.200→100
- Iron CrossIncreased the base duration of the weapon's effect by 4 seconds.→+4s s
- Marshland
- Dangerous Areas:Slightly reduced enemy budgets in dangerous areas, reducing the number of swordsmen.→-1-2 swordsmen
- Patrols:Removed Holy Sisters from patrol lists to prevent excessive larva spawns.Holy Sister→Removed
- Patrols:Lowered overall patrol strength per wave.→-1-2 swordsmen
- Concelebrant
- Underground:The Concelebrant now hides underground less frequently, making them more consistent targets.→Lowered
- Projectile Attack:Reduced direct projectile attack speed by 25%.→-25% %
- Added padding between different attacks to improve combat flow and readability.→Added
- Spore-head Mine
- Reduced mine health by 33%, making them easier to destroy.→-33% %
- Projectiles:Increased projectile activation range by 40% to allow players more time to escape.→+40% %
- GeneralCarrier:Reduced the distance at which the Carrier's plunge activates.→Reduced
▼Nerfs2
- Heart EaterReduced total ammo reserves, requiring more careful resource management.90→60
- GeneralSacring Bell:Fixed the shockwave so it now correctly works through walls.Blocked by walls→Pierces walls
✚Bug fixes2
- Concelebrant
- Tracking Attack:Fixed a bug causing the tracking attack to behave incorrectly.Incorrect→Fixed
- Fixed an issue where the health bar remained hidden for too long.Hidden→Fixed
◆Other changes3
- General
- UI:Added missing keyboard icons to the binding menu.Missing→Added
- Stag-head:Changed the location of the Stag-head lightning visual effects.→Relocated
- Mesel:Slightly increased the probability that Mesel is absent during certain interactions.→Increased
subjects affected (8)
tap to see balance history
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Patch history
- Witchfire 0.8.6 has gone liveJan 20, 2026 · 5mo+2→
- Hotfix 0.8.5 is now liveJan 16, 2026 · 5mo+2→
- Witchfire 0.8.4 patch is now outJan 14, 2026 · 5mo+14−3→
- Witchfire Patch 0.7.5 has gone live!Aug 19, 2025 · 10mo+2→
- Witchfire Patch 0.7.4: Velmorne OptimizationAug 14, 2025 · 10mo+3→
- First Webgrave Hotfix out nowJul 29, 2025 · 10mo+4→
- HOTFIX 0.6.1 (59823)Mar 14, 2025 · 15mo+2→
- Patch 0.5.1Dec 20, 2024 · 18mo+5−1→
Recently Updated
6

Hotfix 1.1.2
Hotfix 1.1.2 adds the final community milestone rewards and acknowledges known issues.

v0059 - Bug fixes & improvements
v0059 focuses on stability, bug fixes for movement and combat, and quality-of-life improvements for missions and UI.

Patch Notes Version 1.12.01 (All Platforms Hotfix)
Hotfix 1.12.01 focuses on various environmental bug fixes, including furniture placement, climbing mechanics, and lighting issues.

2.4 Time Trials Hotfix
A small hotfix addressing Time Trial checkpoints, building tool bugs, and specific vehicle behaviors in Airborne.

Patch Note 1.0.4
Patch 1.0.4 focuses on resolution support, UI fixes, and a critical save-game safety measure.

The First Descendant Hotfix 1.3.31c
Hotfix 1.3.31c addresses a progression blocker in the Boost Path related to the Battlefield Support Operation.
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