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AI & Combat

GeneralAI · Combat · Ships
2 patcheslast touched 24mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Jan 28, 2019Jul 31, 2024Jan 28, 2019 — Update 1.60 and next steps in the evolution of X4: Foundations +3 / -0 (cum +3)Jul 31, 2024 — 7.10 Public Beta 5 now available +1 / -0 (cum +4)
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Filter by change type:2 types in this subject

Patch history

    • 🐛Bug fixTurretsfiringtracking onlyfiring

      Fixed a regression where turrets would track targets but not fire.

      bugfix

    • 🐛Bug fixtargeting

      Fixed ships continuing to attack player-owned assets after ceasing to be hostile.

      bugfix

    • 🎯Behavioraccuracy

      Improved NPC accuracy when firing at Maja Dust production modules.

      behavior

    • 🎯Behaviorstation attack behavior

      Improved AI logic when attacking stations to increase combat effectiveness.

      Improved AI attacking of stations.

    • 🐛Bug fixtargeting

      Capital ships with forward weapons now correctly face large targets instead of orienting broadside.

      Fixed capital ships orienting broadside to big targets.

    • 🐛Bug fixtargeting

      Fighters now correctly acquire station modules instead of firing at the center of the station.

      Fixed fighters firing at station centers.

    • 🐛Bug fixpursuit behavior

      Squadron subordinates will no longer chase targets across the entire universe.

      Fixed squadron subordinates pursuing targets too far.

AI & Combat balance history — X4: Foundations · PatchDiff