Update 1.60 focuses on extensive bug fixes, AI improvements for combat and mining, and performance optimizations, while outlining a roadmap for shipyards (2.00), resupply ships (2.50), and sector control (3.00).
▲Buffs9
- AI & Combat
- Improved AI logic when attacking stations to increase combat effectiveness.
- Capital ships with forward weapons now correctly face large targets instead of orienting broadside.
- Fighters now correctly acquire station modules instead of firing at the center of the station.
- Mining & Trading
- AutoMiner:AutoMiners are now more likely to avoid enemy-held territory, scaled by crew skill.
- AutoMine/AutoTrade:Resolved a rare bug that completely broke AutoMine and AutoTrade orders.
- UI & Map
- Order Queue:Improved fleet management by allowing players to edit or remove specific assignments in the order queue.→Added
- Docking:Added clarity to the docking UI to explain why a ship cannot request docking.→Added
- System & Performance
- General optimizations to increase frame rates and stability.
- Reduced frequency of crashes and improved memory management.
✚Bug fixes2
- AI & CombatSquadron subordinates will no longer chase targets across the entire universe.
- Mining & TradingFree Trader:Free traders now have a more balanced trade preference, reducing the bias toward build-related goods.
◆Other changes1
- UI & MapMap:Players can now hide the allied order queue on the map for better clarity.→Added
subjects affected (4)
tap to see balance history
Patch history
- →9.00 Public Beta 5 Hotfix 1 now availableApr 10, 2026 · 2mo
- →8.00 Hotfix 4 releasedJan 7, 2026 · 5mo
- 8.00 HF2 Public BetaOct 8, 2025 · 8mo+8−1→
- 8.00 Hotfix 1 releasedSep 24, 2025 · 8mo+7→
- 8.00 HF1 Public BetaSep 17, 2025 · 8mo+7→
- →8.00 Public Beta 1 Hotfix 2Jul 14, 2025 · 11mo
- →7.50 RC4 now availableFeb 18, 2025 · 15mo
- →7.50 RC3 now availableFeb 17, 2025 · 15mo
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