Combat AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviortarget response
Attacking ships now respond more effectively when targets disappear from gravidar.
Improved
- ▲🐛Bug fixattack trigger
Attack subordinates now correctly fire when following their commander into combat against surface elements.
Fixed
- ▲🎯Behaviortarget response
Attacking ships now respond more effectively when targets disappear from the gravidar.
behavior
- ▲🐛Bug fixAttack Subordinatesfiring trigger
Fixed an issue where subordinate ships would not fire when following their commander into combat against surface elements.
bugfix
- ▲🎯BehaviorTurrets/GimbalsAccuracy—→Improved
Turrets and gimballed weapons are now more accurate, increasing overall combat effectiveness.
Improved accuracy of turrets and gimballed weapons.
- ▲🐛Bug fixM-Sized Ship TurretsTargetingIgnore XS→Engage XS
Player-flown M-ships' turrets now correctly target and attack small hostile ships.
Fixed turrets on M-sized ships flown by the player not engaging hostile XS-sized ships.
- ▲🐛Bug fixPatrolsEngagementIgnore Pirates→Engage Pirates
Patrolling ships now correctly identify and attack pirates using faction spoofing.
Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.