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Combat AI

GeneralAI · Combat · Ships
3 patcheslast touched 10mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Dec 7, 2018Sep 24, 2025Dec 7, 2018 — X4: Foundations 1.30 Update Released +3 / -0 (cum +3)Sep 17, 2025 — 8.00 HF1 Public Beta +2 / -0 (cum +5)Sep 24, 2025 — 8.00 Hotfix 1 released +2 / -0 (cum +7)
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Filter by change type:2 types in this subject

Patch history

  1. Sep 24, 2025·8.00 Hotfix 1 released+2
    • 🎯Behaviortarget response

      Attacking ships now respond more effectively when targets disappear from gravidar.

      Improved

    • 🐛Bug fixattack trigger

      Attack subordinates now correctly fire when following their commander into combat against surface elements.

      Fixed

  2. Sep 17, 2025·8.00 HF1 Public Beta+2
    • 🎯Behaviortarget response

      Attacking ships now respond more effectively when targets disappear from the gravidar.

      behavior

    • 🐛Bug fixAttack Subordinatesfiring trigger

      Fixed an issue where subordinate ships would not fire when following their commander into combat against surface elements.

      bugfix

    • 🎯BehaviorTurrets/GimbalsAccuracyImproved

      Turrets and gimballed weapons are now more accurate, increasing overall combat effectiveness.

      Improved accuracy of turrets and gimballed weapons.

    • 🐛Bug fixM-Sized Ship TurretsTargetingIgnore XSEngage XS

      Player-flown M-ships' turrets now correctly target and attack small hostile ships.

      Fixed turrets on M-sized ships flown by the player not engaging hostile XS-sized ships.

    • 🐛Bug fixPatrolsEngagementIgnore PiratesEngage Pirates

      Patrolling ships now correctly identify and attack pirates using faction spoofing.

      Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.