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X4: Foundations
X4: Foundations
ActionSimulationStrategy
Egosoft · Egosoft·$49.99
Dec 7, 2018 · 92mo ago

X4: Foundations 1.30 Update Released

AI summary1mo

The 1.30 update focuses on extensive bug fixes for AI behavior, ship interactions, and stability, alongside several quality-of-life graphics and trade improvements.

Buffs7

  • Combat AI
    • Turrets/Gimbals:Turrets and gimballed weapons are now more accurate, increasing overall combat effectiveness.Improved
    • M-Sized Ship Turrets:Player-flown M-ships' turrets now correctly target and attack small hostile ships.Ignore XSEngage XS
    • Patrols:Patrolling ships now correctly identify and attack pirates using faction spoofing.Ignore PiratesEngage Pirates
  • Trade & Economy
    • Trade Stations:Argon and Teladi trade stations now purchase Nividium, creating new trade opportunities.Nividium
    • Station Traders:Station traders now respect the minimum price set by the station, preventing underselling.VariableStation Min
    • AutoTrade:Resolved issues preventing AutoTrade from operating correctly.BrokenFixed
    • AutoMiners:AutoMiners now correctly sell the resources they mine.HoardingSelling

Nerfs2

  • Ships & Crew
    • Sunder:The Sunder ship can no longer be equipped with mining turrets.CompatibleRemoved
    • Crew Recruitment:Players can no longer illegally recruit crew members directly from NPC capital ships.NPC CapitalsRemoved

Bug fixes6

  • General
    • The logbook now correctly displays the most recent entries first.Oldest 1000Newest
    • Fixed missing text and voiced lines, specifically for German station announcements.
    • General stability improvements reducing the frequency of crashes and freezes.
  • Ships & Crew
    • Crew Management:Fixed a bug where crew promotion failed when no pilot was present and skills were zero.BrokenFixed
    • Collision:Improved ship collision and avoidance systems to prevent ships from phasing through each other.BuggyFixed
  • Player HQ & ConstructionHQ Menu:The HQ information menu now works correctly after adding production modules.BrokenFixed

Other changes4

  • General
    • Multi-GPU systems now have a setting to display graphics cards and screens separately.Added
    • Players can now easily restore all game settings to their defaults.Added
    • SSAA 2x and 4x anti-aliasing options have been restored to the graphics settings.2x, 4x
  • Player HQ & ConstructionHQ Construction:The ability to shuffle the construction plan for the Player HQ has been removed.AvailableRemoved

subjects affected (5)

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How did this patch land?
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official notes
X4: Foundations · Dec 7, 2018

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Patch history

see all 46

  1. 9.00 Public Beta 5 Hotfix 1 now availableApr 10, 2026 · 3mo

    A small hotfix for the 9.00 Public Beta 5 addressing a ship repair economy bug.

  2. 8.00 Hotfix 4 releasedJan 7, 2026 · 6mo

    Hotfix 4 for version 8.00 focuses on resolving a reported memory leak.

  3. 8.00 HF2 Public BetaOct 8, 2025 · 9mo

    Hotfix 8.00 HF2 focuses on combat AI improvements, production fixes for the Envoy and Cypher, and general stability.

    +81
  4. 8.00 Hotfix 1 releasedSep 24, 2025 · 10mo

    Hotfix 1 for version 8.00 focuses on stability and bug fixes following the Diplomacy Update, primarily addressing AI behavior, mission scripting, and UI issues.

    +7
  5. 8.00 HF1 Public BetaSep 17, 2025 · 10mo

    Hotfix 8.00 HF1 addresses various bugs and stability issues introduced by the Diplomacy Update, focusing on AI behavior, mission scripting, and the Diplomacy Agent system.

    +7
  6. 8.00 Public Beta 1 Hotfix 2Jul 14, 2025 · 12mo

    Hotfix 2 for the 8.00 Public Beta 1 focuses on fixing NVIDIA DLSS Frame Generation functionality.

  7. 7.50 RC4 now availableFeb 18, 2025 · 17mo

    7.50 RC4 is a stability update focusing on fixing various game crashes.

  8. 7.50 RC3 now availableFeb 17, 2025 · 17mo

    7.50 RC3 focuses on fixing a specific bug regarding fleet replacement requests when the commander is following another ship.

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