
Hotfix 0.7.0a adjusts balance across game modes, class abilities, and QoL with several bug fixes.
Images © Yet Another Zombie Survivors via Steam
▲Buffs9
- General
- Health regeneration base (initial) increased to 5 HP per second for faster survivability.0 HP/s→5 HP/s HP/s
- Base cash pickup increased to $400, improving early income.300→400 $
- Base specialization gains increased by around 60%, boosting progression pace.→Increased by ~60%
- Difficulty-based multipliers reduced to 1x/1.5x/2x, scaling down rewards slightly.1x/2x/3x→1x/1.5x/2x
- TankBombing Strike: Bioweapon:Bombing Strike now guarantees applying Toxify on hit.→100% to apply Toxify
- GhostThousand Cuts:Thousand Cuts cooldown increased by 0.1s, slowing its spam but maintaining pressure.0.1s→0.2s s
- Pyro
- Blowtorch:Blowtorch hitbox enlarged, increasing hit registration and melee efficiency.→enlarged
- Blowtorch:Blowtorch base damage increased to 250 for stronger single-hit output.200→250
- Flamethrower:Flamethrower base damage increased to 300 for greater sustained burn damage.250→300
✚Bug fixes7
- Bug Fixes
- Fixed Endless difficulty being too high due to incorrect wave durations.
- Music looping issue fixed to prevent a repetitive soundtrack.
- Reported manual aiming issues resolved for smoother targeting.
- Fixed items applying effects after removal to prevent unintended benefits.
- Tank: Fury Unleashed:Cooldown now behaves correctly when both Ability Cooldown Reduction and Duration are very high.
- Pyro:Molotov Cocktail spray rotates correctly according to physics.
- Unified achievement requirements between in-game and Steam values.
◆Other changes4
- General
- Overall difficulty toned down, including fewer projectile-spawning enemies to ease early and mid-game pressure.→Lowered
- Endless mode: Horde stat scaling reduced to further ease this game mode's challenge.→Reduced
- Quality of Life
- Empty skill tree nodes are now selectable to improve controller/keyboard navigation.→Selectable when empty
- Visibility of chemical explosion effects improved for clarity.→Visibility improved
subjects affected (7)
tap to see balance history
Patch history
- →Yet Another Update 1.0.0a (HOTFIX)Aug 20, 2026 · 13h
Hotfix addressing UI lock, decontamination kill lock, Engineer model glitch, Ice Turret damage type, and German Taser description.
- →Yet Another Update 0.9.2a (HOTFIX)Mar 30, 2026 · 4mo
Hotfix 0.9.2a fixes crashes, adds Skip tooltip, and corrects weapon and effect functionality with minor optimizations and translations.
- →Yet Another Update 0.9.1eDec 5, 2025 · 8mo
Seasonal events and UI options added; XP and progression tweaks; various fixes and hotfixes across UI, items, and animations.
- →Yet Another Update 0.9.1dNov 18, 2025 · 9mo
This patch focuses on UI readability, quality-of-life improvements, new interface options, visual updates, performance cap changes, and bug fixes.
- Yet Another Update 0.9.1c (HOTFIX)Nov 5, 2025 · 9mo
Hotfix addressing save issues, Horde scaling tweaks, UI/UX fixes, item fixes, and minor quality improvements.
+1→ - Yet Another Update 0.9.1b (HOTFIX)Oct 31, 2025 · 9mo
Hotfix 0.9.1b adds privacy improvements, UI indicators, stability fixes, and several bug fixes across items, abilities, and saves.
+4−2→ - Yet Another Update 0.9.0bOct 8, 2025 · 10mo
Various quality-of-life improvements, balance tweaks to Horde scaling, bug fixes, and UI enhancements across characters, items, and systems in Yet Another Zombie Survivors patch 0.9.0b.
+1−2→ - →Yet Another Update 0.9.0a (HOTFIX)Sep 22, 2025 · 11mo
Hotfix addressing enemy behavior, UI display, audio binding, mode scaling, and launch options improvements.
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