Character
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🔁Reworkreplicationvelocity→position
Character server replication now holds position instead of velocity, which should improve movement synchronization.
Server replication change.
- ▼🎯BehaviorReloadrequirementinventory→equipped
Players can no longer reload weapons through the inventory menu unless the weapon is currently equipped.
Reloading restricted to equipped weapons.
- ▲🎯BehaviorIdentityMultiplayer Compatibility—→Added
Character head and body models can now be changed during gameplay in multiplayer.
SetIdentity is now MP compatible.
- ▲🐛Bug fixMedicalWeapon Re-equip
Characters now correctly re-equip their weapon after finishing or interrupting a bandaging action.
Fixed weapon re-equip after bandaging.
- ▲🐛Bug fixMovementVehicle Exit
Fixed a bug where players would exit vehicles through the roof when the server was experiencing low FPS.
Fixed roof exit at low FPS.
- ▲🐛Bug fixEquipmentGadget Logic
Fixed several issues regarding forbidden gadget equipping and teleportation bugs when entering turrets.
Fixed gadget equipping bugs.
- ≈🎯BehaviorProne/Rollwater interaction
Characters can no longer prone or roll directly into the water.
Movement restriction
- ≈📊NumericProne Rollinput threshold—→50%
Prone rolling now only triggers when input is over 50%, preventing accidental rolls.
Input requirement