General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixstability
V 1.038.0で導入された特定のミッションのカットシーン中に発生していたクラッシュを修正しました。
カットシーン中のクラッシュを修正
- ≈✨Newgas brassard—→Added
ガス・ブラッサード(腕章)にダメージレベルを追加しました。
new
- ▼📊NumericRecon Squadscooldown0→30s s
クールダウンが設定されていなかったすべてのsquad_2_reconユニットに30秒のクールダウンを追加しました。
クールダウンが0だった分隊にクールダウンを追加
- ≈🐛Bug fixTowed Guns
マルチプレイヤーにおいて、牽引砲が牽引車両に接続された状態でスポーンしない問題を修正しました。
スポーンの問題を修正
- ▼✂️RemovedConquest AIequipmentBazooka→Removed
Conquest AIの防御用初期スポーンユニットからバズーカを削除しました。
初期スポーン歩兵からバズーカを削除
- ≈🐛Bug fixserver stability
Fixed a server crash occurring during move orders, improving multiplayer stability.
Fixed server crash related to move orders
- ▲🛠QoLpause key—→Rebindable
Players can now customize the key binding for the pause function.
Added ability to rebind pause key
- ≈✨Newunit textures—→Seasonal Selection
Users can now select the specific season (texture) of a unit within the Library and Conquest views.
Added season selection in Conquest/Library
- ≈🛠QoLveterancy displayBelow 15→15
Unit icons now correctly display veterancy levels up to 15.
UI support for veterancy levels up to 15
- ≈✨Newscreen shake—→Toggleable
Added option to enable/disable screen shake from explosions in game options.
New accessibility option.
- ≈🎨Visualland texturesStandard→4x Resolution
Updated all land textures from Ostfront to 4x the resolution.
Visual upgrade for Ostfront theatre.
- ≈✨NewMP Maps—→4 New Maps
Added four new multiplayer maps for various player counts.
Added Ladoga, Urban Hell, Radusha Airfield, and Olkhovatka.
- ≈🐛Bug fixcrash
Fixed a crash occurring when starting new Conquest campaigns in COOP mode.
- ≈🐛Bug fixDLC access
Resolved an issue where DLC missions would appear locked in the main menu.
- ▲🔁ReworkCampaign ProgressionLinear→Non-linear
Updated campaign progression so players can choose the order of missions without completing previous ones.
Flexible mission order
- ≈🎯BehaviorAircraft Fire—→Added
Added heat damage when aircraft bodies catch fire, which can now affect ejecting pilots/crew.
Heat damage
- ≈🎯Behaviornetcode
Improved multiplayer stability by synchronizing resupply, addressing inventory issues and crashes.
Added resupply syncronisation to multiplayer.
- ▲🛠QoLperformance
General performance improvements and memory leak fixes for a smoother experience.
Fixed numerous memory leaks, improved performance.
- ▲📊NumericGoliathblast radius—→Increased
Goliaths now have a larger and more powerful blast, matching similar-sized HE shells.
Increased blast energy and radius to be more inline with HE shells.
- ≈📊NumericWood Fencesarmor—→Decreased
Reduced the thickness of wooden fences to allow machine gun fire to penetrate more effectively.
Decreased thickness so MGs can penetrate them better.
- ≈🎯BehaviorAuto-reloading—→75%
Units will now auto-reload when idle if their magazine is below 75%.
Updated auto-reloading on idle to happen when the magazine is below 75% capacity
- ≈🎯BehaviorShell Physics—→Quadratic Drop
Implemented quadratic bullet drop for specific shells beyond max range to prevent unrealistic long-distance shots.
Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting
- ▲✨NewUI—→Added
Added a user-setting to lose a battle upon exiting in conquest mode.
Added 'lose battle on exit' option to conquest creation screen
- ≈✨NewLight Tanks/Armored Cars—→1-min timer min
Added a 1-minute timer to light tanks and armored cars in early war.
Added timer for early war.
- ▲🎯BehaviorAT Grenades
Added prediction of target position based on movement when throwing AT grenades at moving vehicles.
Added target prediction for moving vehicles.
- ▲✨NewVehicle Recovery—→Added
Added a mechanism to flip overturned cars and trucks upright if the crew can reach the driver position.
Added turn_over prop to flip vehicles upright.
- ▲🛠QoLArmor Penetration UI
Direct control now correctly shows red/green penetration indicators based on combined thickness of extra armor plates and hull/turret armor.
Direct control now shows penetration for extra armor plates.
- ▲✨Newpassenger seats—→Added
Added passenger seats to Sturmpanzer 4, SU-152, and Ferdinand.
Sturmpanzer 4, SU-152, Ferdinand
- ≈🛠QoLminimap
Updated minimap rendering to appear in front of other interface elements.
UI layering
- ▲🐛Bug fixnetcode
Fixed netcode bug where running over certain entities would stop vehicles unexpectedly.
Bugfix
- ▲✨Newformations—→Line abreast
Added a platform for Unit Formations, starting with the Line abreast formation.
New feature
- ▲🎯Behaviorammo preference—→HE priority
Vehicles now prefer HE ammo above all other types when targeting cannons.
AI behavior
- ≈🛠QoLUI
Various interface elements and lobby menus have been visually updated.
Updated weapon view, portrait view, and lobby menu.
- ≈✨Newvision logic—→Added
Implemented new vision logic and noise detection visors.
new
- ≈🛠QoLselection icons—→Optional
Added option to disable selection icons for increased realism.
quality
- ▲🔁ReworktooltipsTimed→Persistent
Removed time limit to tooltips; they now display as long as the cursor remains on the object.
quality
- ≈🎯BehaviorAI targeting—→Improved
AI logic updated to better select appropriate ammunition types for targets.
AI will be more effective at choosing the correct ammo for its targets
- ≈📊Numericcapture weight—→Updated
Standardized capture weights across all unit types (e.g., Officers 20, Heavy Tanks 8).
Updated capture weight values for units
- ▲📊Numericmine placement speed6-7s→3s s
Mines can now be placed significantly faster.
Increased speed of placing AP and AT mines
- ≈🎯BehaviorAI small armsShoot on move→Stop and engage
AI bots will now stop to fire small arms instead of charging while shooting.
Removed AI bots ability to shoot on move with all small arms
- ≈🐛Bug fixattack ground command
Fixed the attack ground command to now function correctly when issued to multiple units simultaneously.
- ≈🐛Bug fixattack ground command
Binoculars now correctly support the attack ground command function.
- ≈✨Newminimap grids—→100m m
Added 100m grids to minimaps to improve player navigation and coordination.
Added 100m grids to minimaps for better orientation.
- ≈✨Newlocalization—→Chinese
Added Chinese language support to the game.
Added new Chinese localization.
- ≈📊Numericflag tick rate100%→75%
Reduced flag capture speed to extend overall game durations.
Decreased flag tick rate by 25%.
- ≈📊Numericvehicle kill point rate100%→70%
Reduced points gained from vehicle kills to slow down game progression and extend match length.
Decreased vehicle kill point rate by 30%.
- ▼📊NumericHE shell component damageHigh→Low
HE shells now deal less damage to internal components upon penetration, reducing the effectiveness of long-range artillery against armor.
Decreased damage from HE shells to components if they pierce armour.
- ≈🎯Behaviorself-destruct scoreNo penalty→Penalty
Self-destructing vehicles now reduce the player's score as if they were killed by an enemy.
Fixed self-destructing vehicle score reduction.
- ▲🎯Behaviorblastwave origin
Updated the origin of blastwave damage for map artillery to be higher, preventing uneven terrain from absorbing damage.
Reduced terrain interference for artillery.
- ▲🐛Bug fixwater depth
Fixed water depth on 2v2_ziborovo and 2v2_balzerweg so units can walk through instead of swimming.
Improved movement on specific maps.
- ≈🎨Visualanimations—→Added
Added gunner animation for ISU-152 and engine repair animation for T-34/57_41.
New visual polish.
- ≈✨Newspawn script—→Added
Added ground constrain rule for spawn script commands to allow objects to read constraints.
New tool for modders.
- ≈🛠QoLUI/Visuals
Updated textures, night-light FX, third-person infographics, and 250kg bomb effects.
General polish.
- ▲🎯BehaviorInfantry Squadsspread logic—→Added
Added new squad spread logic to prevent entire squads from being wiped out by a single clustered attack.
- ≈✨NewPvP Matchesweather/time selection—→Added
Players can now select day, night, or any weather for PvP; night-time reduces vision by 25%.
- ▼📊NumericMultiplayertankcrew purchase cooldown—→Increased
Increased the cooldown time required to purchase tankcrew squads in multiplayer.
- ≈🐛Bug fixAT Cannonsmultiplayer stability
Fixed issues where AT cannons would warp or be unable to fire in multiplayer.
- ▼📊NumericMovementsingle click speed13→11.5 kmh
Single click movement speed has been reduced.
slower motion
- ▲📊NumericMovementdouble click speed18→19.5 kmh
Double click movement speed has been increased.
faster motion
- ▲🛠QoLUIunit visibility—→Outlines
Added outlines for selected units and when hovering over enemy units for better clarity.
selection/hover
- ▲📊NumericAIdamagereduced→nominal
AI-to-AI damage is now based on nominal values rather than being reduced.
AI vs AI
- ≈✂️RemovedConquestenemy AI airstrikesenabled→Removed
Enemy AI airstrikes in Conquest mode have been temporarily removed.
temporary
- ≈🔁Rework4v4_swampterrainunderground water→Removed
Improved the 4v4_swamp map by removing underground water.
map improvement
- ≈🔊Audioaudio—→Added
Added numerous new sounds for animations, vehicle doors, and combat impacts (helmets, ricochets).
new
- ≈🎯BehaviorAirstrikescounterability—→Improved
Improved airstrikes in conquest to be easier to counter based on community feedback.
behavior
- ≈🐛Bug fixstability
Fixed multiple crashes and map pathfinding issues.
bugfix
- ≈🎯Behaviorcannons
Tanks moving at least 10kph can now destroy cannons by running them over.
Tanks can now destroy cannons by running them over
- ▼✂️Removedwheeled vehiclesCapture→Removed
Wheeled vehicles can no longer capture flags.
Removed flag capture ability
- ▼🎯Behaviorsdkfz303b (goliath)Capture→Removed
The Goliath (sdkfz303b) can no longer capture flags.
Cannot capture flags
- ≈🔁ReworkGlushkovo Terrain
Updated 3v3 Glushkovo terrain, spawn, and capture zone balance for the West Side.
3v3 balance changes
- ≈🐛Bug fixstability
Fixed several crashes related to inventory and bullet spawning.
Fixed inventory and bullet spawn crashes
- ≈🎯BehaviorAI logic
Implemented more complex AI logic for airstrikes in Conquest mode.
Airstrike logic
- ▲🎯Behaviorspotting
Improved the spotting capabilities of binoculars and snipers.
Binoculars/Snipers
- ≈🐛Bug fixstability
Fixed crashes to desktop in multiplayer occurring during inventory exchanges.
MP crashes
- ≈🐛Bug fixstability
Fixed crashes occurring during conquest load and vehicle destruction.
Fixed crashes
- ≈🐛Bug fixarmor setup
Corrected armor thickness and setups for SDKFZ221, KV-85, IS-1 (43), Panzer IV D, and Panzer IV G.
Fixed armor for multiple vehicles
- ≈🐛Bug fixcrew count
Fixed crew count and types for T-34-85, ZIS-30, SU-76, SU-85, SU-100, SU-122, and SU-152.
Fixed crew for Soviet vehicles
- ≈🎯Behaviorautosaveenabled→disabled
Temporarily disabled autosave in the bootcamp.
- ≈🐛Bug fixexplosion soundout of sync→synced
Fixed out-of-sync background explosion sounds.
- ≈🎯Behaviorcover_enter emoteshigh frequency→reduced frequency
Reduced the frequency of humans playing 'cover_enter' emotes.
- ≈✨Newautoassign—→Added
Added auto-assigning coop troops for the third part of the Elbrus mission.
Coop troops for Elbrus part 3
- ≈🛠QoLmission quality—→Improved
General improvements implemented for the Kerch mission.
Kerch mission improvements
- ≈🎨Visualvehicle views—→Added
Added new vehicle camera views for several units including the Tiger I and various cannons/cars.
New views for 203mm_b4, 85mm_52k, gaz67, gaz67b, and Tiger I
- ≈📊Numericalert emotes100%→50%
Reduced the frequency of human 'alert' emotes by 50% to reduce audio/visual clutter.
Decreased frequency of human alert emotes
- ≈🐛Bug fixstability
Fixed multiple crashes, specifically addressing an issue in conquest coop when attacking.
Fixed crashes in conquest coop