Italian Dynamic Campaign
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🎯BehaviorAI Behavioraggression—→Increased
AI on difficulties above standard/easy is now more offensive, frequently attacking player territory and recapturing towns.
AI Behavior
- ▲🛠QoLSave Systemload timeLong→Short
Fixed long loading times for campaign saves as the player progresses; new saves will load significantly faster.
QoL
- ≈🎯BehaviorAI Behaviordefense mission trigger rate—→Increased
Defense missions are now triggered more frequently as AI attacks player-held towns more aggressively.
AI Behavior
- ≈🎯BehaviorAI BehaviorRecon Run frequency—→Decreased
AI now uses Recon Runs less frequently and targets a wider variety of locations.
AI Behavior
- ▲📊Numericpopulation capacity—→Increased
Adjusted early campaign population capacity to allow for more supporting units.
Economy
- ▲📊NumericP47population cost3→2
Reduced population cost of P47 aircraft, allowing for more units in the campaign.
Cost
- ▲📊NumericB25population cost4→3
Reduced population cost of B25 aircraft, allowing for more units in the campaign.
Cost
- ▲📊NumericAircraft Carrierpopulation cost6→4
Reduced population cost of the Aircraft Carrier, significantly lowering its impact on total capacity.
Cost
- ≈🐛Bug fixArmored CompanydeploymentBroken→Fixed
Fixed an issue in Calabria preventing the deployment of Armored Companies from the battleship.
- ≈🐛Bug fixspawn boundaries
Fixed a bug in the Calabria mission that allowed units to spawn out of bounds.
- ≈🐛Bug fixArmored Companyspawn stateStuck→Fixed
Fixed an issue in Gaeta where requested Armored Companies would spawn in a stuck state after the city was captured.