Building
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🎯BehaviorGate Framesplacement
ゲートフレームが地面や土台に直接接触していなくても配置できるようになりました。
地面や土台への厳格な配置要件を削除。
- ≈🎯BehaviorRough Timber Doorframerecipe location—→Rough Timber Interior Walls
Rough Timber Doorframe recipe moved to the Rough Timber Interior Walls feat as intended.
feat
- ▲🐛Bug fixAdmin Panel Spawnssalvaged→persistent
Building items spawned via Admin Panel no longer turn into salvaged materials after a restart.
persistence
- ≈📝TextPick PiecePick Piece→Copy Building Piece
Renamed 'Pick Piece' to 'Copy Building Piece' for better clarity.
rename
- ≈🎯BehaviorRough Timber Interior Wallsstability check
Rough Timber Interior Walls now correctly respect stability and proximity checks.
bugfix
- ≈🎯BehaviorGate Framessnapping
Gate frames now properly snap to buildings again.
bugfix
- ≈🎯BehaviorFoundationsplacement
Fixed an issue where placing foundations near trees or rocks would remove the objects and leave foundations floating.
bugfix
- ≈🔁ReworkDismantleresource returnFixed→Multiplier
Materials returned from dismantling are now affected by the Crafting Cost Multiplier server setting.
rework
- ▲🐛Bug fixRough Timber Balconyrecipe—→Added
Added the missing Rough Timber Balcony recipe to the Rough Timber Frames feat.
bugfix
- ≈🐛Bug fixInverted Wedge Sloped Roofreplacement
Replacing Inverted Wedge Sloped Roofs with Nemedian versions no longer destroys both building pieces.
- ▲🎯BehaviorDLC Building Piecespickup behaviorDestroyed→Cannot be picked up
DLC building pieces are now preserved (cannot be picked up) instead of being destroyed if the player doesn't own the content.
- ▲🐛Bug fixNemedian Crenelated Walldamage—→Active
Nemedian Crenelated Wall pieces now correctly inflict damage as intended.
- ≈🐛Bug fixWedge Foundationsplacement
Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials.
bugfix
- ▲🐛Bug fixWeapon Racksdurability
Weapon racks no longer self-destruct upon server restart.
bugfix
- ▲🐛Bug fixstability
Placeables no longer lose stability upon server restart.
bugfix
- ≈🐛Bug fixowner info
Placeables now correctly show owner information again.
bugfix
- ≈🐛Bug fixHorizontal Elevatorpositioning
Fixed a bug where the elevator platform would disappear and spawn in the center of the map when players left rendering distance.
bugfix
- ≈🐛Bug fixplacement
Fixed an exploit where players could create floating buildings by stacking Wall Palisades and dismantling the base.
bugfix
- ≈🐛Bug fixHatch Doorsplacement
Prevented the ability to place hatch doors in mid-air.
bugfix
- ≈🐛Bug fixpersistence
Foundations will no longer disappear after relogging, ensuring base stability.
Fixed foundation disappearance
- ▲🛠QoLsnapping
Fence foundations now correctly snap to triangle foundations for better building precision.
Fence foundation snapping
- ≈🎯Behaviorupgrade behaviorremain→removed
Upgrading foundations to a higher tier now correctly replaces the old structure instead of leaving it behind.
Old foundations no longer persist when upgrading to higher tiers.
- ≈🐛Bug fixcollision—→Fixed
Players can no longer use the dodge mechanic to clip through building pieces during the login or logout process.
Fixed dodge exploit through walls on login/logout.
- ▲🎯BehaviorGatesplacement—→Allowed in gateways
Gates can now be placed within gateways.
quality
- ▲🐛Bug fixFence foundationssnappingIncorrect→Correct
Fence foundations now snap correctly to sockets.
bugfix
- ≈📊NumericPlaceablesdecay scoreStandard→Tweaked
Tweaked decay scores for small placeables and removed decay from those that don't claim land.
numeric