Combat Handling
一般Combat · General
1 パッチ最終変更 106mo ago▲ +2
勢力推移
上=バフ、下=ナーフアビリティにズーム:3アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ▲🎯BehaviorAttack/Blockinput buffering—→Added
Holding attack or block during dodge/knockback now executes the action immediately after the state ends, increasing responsiveness.
Inputs are now queued during special states.
- ▲🎯BehaviorDodgeavailabilityBlocked→Allowed
Players can now dodge while their character is in the middle of a weapon wield animation.
Dodge is now allowed during wield animations.
- ≈🎨VisualWield AnimationpriorityOffhand→Main hand
Equipping two items simultaneously now prioritizes the main hand weapon animation for better visual feedback.
Main hand weapon animation takes priority over offhand.