Combat System
一般Stamina · Poise · Melee
1 パッチ最終変更 109mo ago≈ 0
勢力推移
上=バフ、下=ナーフアビリティにズーム:3アビリティ追跡中
変更タイプで絞り込み:この項目に3タイプ
パッチ履歴
- ▲📊NumericBasic Attackstamina costvariable→0
Basic attacks no longer consume stamina, though they deal less damage.
Combat Update
- ▼📊NumericHeavy Attackstamina costlow→high
Heavy attacks now require more stamina in exchange for relatively more damage.
Combat Update
- ≈🎯Behaviorknockdownvariable→Heavy Armor Required
Heavy attacks now knock players down unless they are wearing a full heavy armor set.
Poise Update
- ≈🔁Reworkknockbackvariable→Weapon Type Based
Knockback power is now standardized by weapon type (e.g., all maces share the same power) rather than level.
Poise Update