F
Food
アイテムSustain · Consumable
1 パッチ最終変更 69mo ago▲ +1
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ▲📊Numerichealing per tick1x→2x
Healing per tick from food has been doubled.
numeric
- ▲📊Numericduration1x→2x
The duration of food healing effects has been doubled.
numeric
- ▼🎯Behaviorhealing interaction—→Breaks on damage
Food healing now breaks upon taking damage, balancing the massive increase in total healing.
behavior