Katana
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🎯BehaviorSpecial Attackstamina costHigh→Reduced
軽攻撃や重攻撃の後に特殊攻撃を行う際、過剰なスタミナが消費されていた問題を修正しました。
スタミナの修正
- ▲🔁ReworkCombosinput method—→Alternating
Katana combos can now be performed by alternating between light and heavy attacks, improving combat fluidity.
Light/Heavy alternation
- ≈✨Newdamage—→Added
Introduced the Katana, a two-handed sword with armor penetration equivalent to greatswords.
Damage sits between spears and hammers.
- ▲✨NewLight Attackeffect—→Bleed
The light attack combo finisher now applies a bleed effect.
Finisher applies bleed.
- ≈🔁ReworkHeavy AttackmechanicCombo→Dash-Attack
Replaced heavy combo with a chargeable special stance that leads into a quick dash-attack that ignores collision.
Chargeable stance leading to a dash.
- ≈✨Newtype—→Two-handed Sword
Introduced the Katana, a two-handed sword with a unique moveset and armor penetration similar to greatswords.
new
- ▲🎯BehaviorLight Attack Finishereffect—→Bleed
The light attack finisher deals heavy damage and applies a bleed effect.
behavior
- ▲🔁ReworkHeavy Attackmechanic—→Dash-Attack
Replaced heavy combo with a chargeable stance that leads into a dash-attack that ignores collision.
behavior