NPCs
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🎯BehaviorAmbushattack trigger—→Fixed
Fixed a bug that prevented ambush enemies from attacking their targets immediately upon spawning.
- ▲🐛Bug fixpathing
Fixed an issue where NPCs would get stuck while chasing their targets, improving combat reliability.
bugfix
- ≈🐛Bug fixSurge eventpositioningfloating→grounded
Fixed an issue where NPCs would float in the air during Surge events.
AI fix
- ▼🎯BehaviorLeash SpeedSlow→Fast
Fixed an issue where NPCs leashed back too slowly, preventing players from killing them without retaliation.
NPCs now leash back to their positions faster.
- ≈📊Numericcombat powerweak→stronger
Fixed an issue where some named NPCs in Sepermeru were weaker than standard NPCs.
scaling fix
- ≈🐛Bug fixspawn timerinstant→fixed
Fixed spawn timers to prevent NPCs (like cave spiders) from respawning instantly after death.
bugfix
- ▼✨NewAttackpoison projectiles—→Added
Poisonous Spiders now fire poisoned projectiles that stack on hit, increasing their lethality.
new
- ▲🐛Bug fixprojectile firing
Fixed an issue where NPCs were not firing projectiles, restoring their intended combat capabilities.
- ≈🐛Bug fixaggro
Fixed an issue where using emotes would prevent human NPCs from attacking the player.