NPCs & Monsters
一般Combat · AI · Difficulty
1 パッチ最終変更 90mo ago▼ -2
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に3タイプ
パッチ履歴
- ▼📊Numericdifficulty—→increased
Human NPC progression across factions increased in difficulty, affecting HP, armor, and damage.
numeric
- ≈✨Newspawn typestandard→Elite
Added a 2% chance for animals and monsters to spawn as 'Elite' versions with more HP and better loot.
new
- ≈🎯Behaviorcombat AIrandom→combo-based
T3 and T4 NPCs now use efficient attack combinations instead of random attacks.
behavior
- ▼🎯Behaviorknockback immunitysusceptible→immune
Many monsters (Bears, Undead, etc.) are now immune to knockback to prevent trivializing combat.
behavior