Thralls
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🐛Bug fixConversionpersistencedisappear→persist
気絶した敵のサロールを苦難の輪に割り当てる際、サロールが消失する問題を修正しました。
bugfix
- ▲🛠QoLinteraction
サロールが離れた後、その椅子をプレイヤーが再び使用できるようになりました。
quality
- ≈🐛Bug fixpositioning
Living Settlementsが有効な状態で、Thrallが座標0,0,0やマップ外にテレポートされる問題を修正しました。
- ▲🐛Bug fixstatus effectsRandom Poison→None
Thrallが毒などの負のステータス効果をランダムに受けることがなくなりました。
- ▲🎯BehaviorGuard Doorreturn behavior—→Return to post
ドアの警備を割り当てられたThrallsが、侵入者を倒した後に正しく持ち場に戻るようになりました。
AI
- ≈🐛Bug fixmovement
Fixed an issue where Thralls would get stuck across the map and fail to teleport correctly.
Fixed stuck thralls
- ▲🐛Bug fixrecipe availability
Recipes provided by Thralls are now available in Crafting Benches even if feats were unlocked after the Thrall was placed.
Fixed recipe unlock logic
- ▲🐛Bug fixHP100→— HP
Fixed a critical bug where thralls were reverting to 100HP substitutes, restoring their intended health values.
Fixed
- ▲🐛Bug fixEquipmentNone→Restored
Restored gear that was missing from thralls due to a previous update bug.
Fixed
- Jun 25, 2019·PC Patch (25.06.2019) - The Warmaker's Sanctuary, Population Revamp, Temperature and more!-2
- ≈📊NumericVolcano NPC HP—→Increased
Thrall-able NPCs in the Volcano now have more hitpoints.
Tougher enemies
- ▼📊NumericBearer damageHigh→Balanced
Fixed an issue where Bearer thralls dealt significantly higher damage than other thralls of the same tier.
Fixed over-tuned damage
- ▼🎯BehaviorBandit LeadersKnock-outable→Cannot be knocked out
Bandit leaders and their companions can no longer be knocked out for capture.
Cannot be captured
- Jun 15, 2019·Testlive Patch (15.06.2019) - The Warmaker's Sanctuary, Population Revamp, Temperature and more!-2
- ≈📊NumericVolcano NPCsHP—→Increased HP
Thrall-able NPCs in the Volcano now have more hitpoints.
numeric
- ▼📊NumericBearer ThrallsdamageHigh→Balanced
Fixed an issue where Bearer thralls dealt significantly more damage than other thralls of the same tier.
numeric
- ▼🎯BehaviorBandit Leadersknockout abilityPossible→Impossible
Bandit leaders and their companions can no longer be knocked out.
behavior
- ≈🎯BehaviorPlacementrotationbroken→fixed
Thralls can once again be rotated while being placed.
QoL fix
- ▲🎯BehaviorWheel of Painconversion progressreset→persistent
Thrall conversions in the Wheel of Pain now continue after a server restart.
persistence fix
- ≈🔁ReworkDecay Systemserver settingsshared→separate
Thrall decay now has separate server settings from the building decay system.
admin control
- ▲🎯BehaviorHunger Systemsurvivaldeath→alive
The hunger system no longer causes thralls to die.
quality
- ≈🐛Bug fixGreater Wheel of Painvisibilityinvisible→visible
Thralls in the Greater Wheel of Pain are now visible again.
bugfix
- ≈🐛Bug fixGreater Wheel of Painsynchronization
Fixed desynchronization between server and client when standing on the Greater Wheel of Pain.
bugfix
- ▲🐛Bug fixClan Creationdecaydecaying→stable
Thralls and pets no longer start decaying after the creation of a new clan.
bugfix
- ▲🐛Bug fixpersistence
Fixed a bug where thralls would occasionally disappear when placed outside of a building.
- Dec 13, 2017·Update #32: Weapon and armor modifications, new weather system, tools, armors and weapons.+1-1
- ▲🎯Behaviorcombat persistence
Thralls now remain in combat and continue attacking after teleporting to the player.
behavior
- ▼🎯Behaviorequipment restrictionAllowed→Forbidden
Fixed an issue where thralls could equip a two-handed weapon and an offhand item simultaneously.
fix
- ≈🐛Bug fixarmor statsGlitchy→Fixed
Removing armor from thralls no longer leaves ghost stats after a server restart.
bugfix
- ▲✨Newinventory—→Added
Thralls now have their own inventories, allowing players to equip them with weapons and armor to increase their strength.
new
- ▲✨Newpositioning—→Added
Players can now reposition thralls after they have already been deployed.
new
- ▲✨Newfollow—→Added
Thralls can now follow players, limited to one thrall at a time.
new
- ▲🐛Bug fixAI behavior
Fixed a bug where thralls stopped attacking enemies.
bugfix
- ▲🐛Bug fixCraftingfunctionality
Thrall crafting has been restored to work as intended.
Fixed
- ▲🎯BehaviorCapturecapture ease
NPCs are now easier to capture using fiber bindings.
Fiber bindings
- ▲🎯BehaviorAI targetingAttack unconscious→Ignore unconscious
Thralls no longer attack unconscious NPCs being dragged home, preventing accidental kills during capture.
behavior
- ≈🐛Bug fixplacementintersecting→fixed
Fixed issues with thrall placement and intersection with walls.
Bugfix
- ≈🐛Bug fixvisibilityinvisible→visible
Thralls are no longer invisible while assigned to a station.
Bugfix
- ≈🐛Bug fixappearancemissing limbs→fixed
Fixed instances where thralls had missing armor or limbs.
Bugfix
- ▲🎯BehaviortargetingAttack recruits→Ignore recruits
Thralls will no longer attack new clan recruits.
Bugfix
- ▲🎯BehaviorAttackattack frequencyOnce→Multiple
Kushite Archer thralls will now attack enemies more than once.
Bugfix
- ≈🐛Bug fixInvisibilityaudioPlaying→Silent
Thralls no longer play sounds while invisible, improving stealth consistency.
- ≈🎯Behaviorreusepossible→impossible
Thralls in death animations can no longer be picked up and reused.
Exploit fix
- ≈🎯BehaviorCombat AITargetingAttack Unconscious→Ignore Unconscious
Thralls will no longer attack unconscious NPCs, preventing accidental kills of targets intended for capture.
- ▲🎯BehaviorCombat AItarget priority—→Human NPCs
Thralls will now attack other human NPCs, increasing their utility in combat.
- ≈🎯BehaviorGuild Systemownershipstatic→dynamic
Thralls now correctly change ownership when joining guilds.
- ▲🐛Bug fixpersistenceResetting→Saved
Fixed a bug where thralls would reset on server restart if they had been picked up and placed again.
Fixed reset on restart