Throwing Weapons
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🎯BehaviorrecoveryLost→Recoverable
Throwing weapons can now be recovered from the ground or the target's inventory.
Ends up in target inventory or on ground.
- ▲🎯Behaviorcripple chancePartial→100%
All throwing weapons now reliably cripple the target regardless of where they hit.
Regardless of body part hit.
- ≈🎯Behavioraim compensationEnabled→Disabled
Removed distance aim compensation to make throws more predictable and reliable for skilled players.
Removes unpredictable behavior.
- ▲📊NumericThrowing AxedurabilityLimited→Infinite
Throwing axes now stack to 10 and never break.
Stack to 10.
- ▲🎯BehaviorThrowing Axecombo interactionReset→Wildcard
Throwing axes can now be used as a wildcard in attack combos without resetting the combo count.
Can be used mid-combo.
- ▲🎯Behaviorrecoverylost→recoverable
Throwing weapons can now be recovered from the ground or the target's inventory.
behavior
- ▲🎯Behaviorcripple chancepartial→100%
All throwing weapons now cripple the target regardless of the body part hit.
behavior
- ▲✂️Removedaim compensationenabled→disabled
Removed distance aim compensation to make throws more predictable and reliable for skill-shots.
behavior
- ▲📊Numericstack size—→10
Throwing axes now stack to 10 and no longer break.
numeric
- ▲📊Numericrecovery speed—→faster
Throwing axe recovery time has been reduced.
numeric
- ▲🎯Behaviorcombo interactionbreaks combo→wildcard
Throwing axes can now be used as a wildcard in combos without resetting the combo count.
behavior
- ▲🐛Bug fixJavelin/Spearthrow triggerSecond attempt→First attempt
Fixed a bug where javelins and spears would not throw until the second attempt.
bugfix