Enemies
一般AI · Stealth · Combat
1 パッチ最終変更 58mo ago≈ 0
勢力推移
上=バフ、下=ナーフアビリティにズーム:3アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ≈🔁ReworkDetectiondetection timeStatic→Difficulty-based
Enemy detection time now scales with game difficulty.
Slower on Easy/Normal, faster on Very Hard.
- ▼🎯BehaviorSearchaggression—→Increased
Enemies on Very Hard are now more aggressive when searching in the 'Alerted' state.
Only affects Very Hard difficulty.
- ▲🎯BehaviorNCPD reactionHostile→Neutral
NCPD will no longer turn hostile due to dead bodies in Open World activities.
Dead bodies in open world activities no longer trigger hostility.