Damage clamp
一般Damage · Balance
1 パッチ最終変更 140mo ago≈ 0
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に1タイプ
パッチ履歴
- ≈•Otherdamage—→Clamped
Damage capping implemented to address exceptionally high damage spikes and stabilize encounter difficulty.
Clamp damage added as an attempt to fix abnormally high damage instances.