Gameplay
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨Newstress recovery—→Idle heroes recover a small amount of stress between quests
Adds stress recovery for idle heroes between quests even if not in treatment.
- ≈✨Newshop value—→unused dungeon supplies can be sold back at end of quest for a small percentage of value
Allows selling unused supplies post-quest to recover some resources.
- ≈✨Newroster—→roster size increased to allow recruiting more heroes for Cove spelunking
Larger roster enables more adventurers to tackle Cove content concurrently.
- ≈✨Newcombat pacing—→streamlined combat flow to reduce waits between chained events
Quicker combat sequences to maintain a brisk tempo.
- ≈🔁Reworkcore damage calculationbase damage modifier application—→base skill modifier applied directly to weapon damage; buffs applied after total buffs are summed
Revised damage calculation to balance AOE vs single-target attacks and ensure buffs affect both appropriately.
- ≈🔁Reworktrinkets balance—→trinkets receive a broader balance pass; rarer trinkets become more valuable; some nerfs and rarity adjustments; more tweaks planned
Trinkets rebalanced to improve value distribution and encourage diverse builds.
- ≈✨Newdrops—→fewer rare drops in lower level dungeons
Loot pacing adjusted to reduce overly common rare drops in early content.
- ≈✨Newdisease resistance—→Resolve level 0 and 1 heroes have higher disease resistance
Newbie heroes receive stronger disease resistance upon recruitment.
- ≈✨Newkill rate for corpses—→some small mobs don’t leave corpses
Eliminates corpse presence for certain mobs to reduce clutter and interaction complexity.
- ≈✨Newsurprise mechanic—→surprised monsters act last in first round but do not lose an entire turn; players cannot retreat during first combat round if surprised
Refined surprise rules to balance first round engagement and retreat options.
- ≈✨Newcombat progression—→speed progression bug fixes for Arbalest, Jester, Leper, Houndmaster (nerf perceived due to spreadsheet errors but actual values corrected)
Corrected speed progression values for several heroes; changes are adjustments to fix erroneous previous data.