PatchDiff
ゲームニュース概要
Darkest Dungeon®
Darkest Dungeon®
IndieRPGStrategy
Red Hook Studios · Red Hook Studios·-85%$3.74
Sep 29, 2015 · 132mo ago

New PC and Mac Build #10878 - THOSE FROM BELOW (The Cove)

AI要約4h

A large Cove update adds The Cove region with new monsters and mechanics, revises combat balance, and introduces quality-of-life improvements; hotfixes prior to the patch fix crashes and interface issues.

その他の変更13

  • The Cove
    • Introduces The Cove region with new enemies, bosses, curios, art, and music.The Cove dungeon region adds 7 new monsters, 2 new bosses, new curios, new environment art, and new music.
    • Cove monsters emphasize speed, bleed mechanics, healing/guarding, and may influence future regions.monsters fast and bleed resistant; many bleed-causing attacks; healing and guarding mechanics
  • Gameplay
    • Adds stress recovery for idle heroes between quests even if not in treatment.Idle heroes recover a small amount of stress between quests
    • Allows selling unused supplies post-quest to recover some resources.unused dungeon supplies can be sold back at end of quest for a small percentage of value
    • Larger roster enables more adventurers to tackle Cove content concurrently.roster size increased to allow recruiting more heroes for Cove spelunking
    • Quicker combat sequences to maintain a brisk tempo.streamlined combat flow to reduce waits between chained events
    • core damage calculation:Revised damage calculation to balance AOE vs single-target attacks and ensure buffs affect both appropriately.base skill modifier applied directly to weapon damage; buffs applied after total buffs are summed
    • Trinkets rebalanced to improve value distribution and encourage diverse builds.trinkets receive a broader balance pass; rarer trinkets become more valuable; some nerfs and rarity adjustments; more tweaks planned
    • Loot pacing adjusted to reduce overly common rare drops in early content.fewer rare drops in lower level dungeons
    • Newbie heroes receive stronger disease resistance upon recruitment.Resolve level 0 and 1 heroes have higher disease resistance
    • Eliminates corpse presence for certain mobs to reduce clutter and interaction complexity.some small mobs don’t leave corpses
    • Refined surprise rules to balance first round engagement and retreat options.surprised monsters act last in first round but do not lose an entire turn; players cannot retreat during first combat round if surprised
    • Corrected speed progression values for several heroes; changes are adjustments to fix erroneous previous data.speed progression bug fixes for Arbalest, Jester, Leper, Houndmaster (nerf perceived due to spreadsheet errors but actual values corrected)

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Darkest Dungeon® · Sep 29, 2015

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