Machine Events
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲✨Newrewards—→Added
Completed Machine Events now grant XP and Credits on the Mission End screen.
Rewards now show on Mission End screen
- ≈🛠QoLobjective display—→Added
Completed Machine Events are now clearly listed as a completed mission objective.
Shows below Secondary Objective
- ▼📊NumericEbonite Kill Eventkill requirement—→Increased
Increased the number of Ebonite enemies required to complete the Machine Event.
Increased enemies to be killed
- ▲📊NumericKursite Deposit Eventdeposit requirement—→Reduced
Reduced the amount of Kursite stones needed to complete the Machine Event.
Reduced stones to be deposited
- ≈🎯Behaviorspawn timing
Tweaked enemy wave timing during Tritilyte events for better pacing.
Enemy wave timing tweaked
- ▲🎯BehaviorNanite Bomb Dispenserpositioning
Adjusted Nanite Bomb Dispenser positioning to ensure it drops closer to the Tritilyte Crystal.
Reduced distance from Crystal
- ≈🐛Bug fixeffects
Fixed an issue where visual/audio effects persisted after Machine Events ended.
Effects now properly disappear
- ≈🎯BehaviorTritilyte Crystalwave timing
Tweaked enemy wave timing during the Tritilyte Crystal event for better pacing.
tweak
- ≈🐛Bug fixlatejoin
Fixed numerous issues for players joining a mission late while a Machine Event is active.
bugfix