Rival Nemesis
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲📊NumericGrabdetection time—→Increased
Increased the time it takes for a Rival Nemesis tentacle to see you before it starts grabbing, giving players more reaction time.
Increases time before tentacle starts grabbing
- ▲📊NumericGrabescape area size—→Decreased
Slightly decreased the area size required to escape the Nemesis grab, making it easier to break free.
Easier to escape grab
- ▲📊Numericheat shedding rate—→Decreased
Reduced how quickly the Nemesis sheds heat, making direct heat weapons more effective.
Improves heat weapon viability
- ≈🎯BehaviorGrabgrab range
Tweaked the range at which the Nemesis attempts to grab players to be more consistent.
Consistency tweak
- ≈🐛Bug fixignition speed
Fixed a bug where the Nemesis ignited too quickly from Incendiary Grenades and Sticky Flames.
Fixed over-ignition
- ▼🎯BehaviorDetectionalert trigger—→Sight/Damage
The Nemesis now only becomes alerted when it sees players or takes damage, making it easier to avoid.
Behavior change
- ≈🐛Bug fixGrabtarget validity—→Removed
Fixed a bug where the Nemesis could grab hacking pods and Hack-C.
Bugfix
- ▼🐛Bug fixspawn rateHigh→Intended
Fixed an issue where the Nemesis had a much higher chance to spawn repeatedly in Rival Incursions.
Bugfix