Battle System
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊NumericShort Dashbackward speed—→Reduced
Backward short dashes are now slower, reducing the ability to retreat quickly.
Reduced the speed of backward Short Dashes.
- ▲📊NumericShort DashDragon Dash recovery—→Reduced s
Faster recovery when transitioning from a Short Dash into a Dragon Dash.
Reduced the recovery time after initiating a Dragon Dash during a Short Dash.
- ▲🎯BehaviorHigh-Speed Dragon DashRush Attack connection—→Easier
Improved input timing for Rush Attacks upon arriving near an opponent via High-Speed Dragon Dash.
Adjusted input timing to make it easier to connect Rush Attacks.
- ▲📊NumericHigh-Speed Dragon DashSmash Attack charge time—→Reduced s
Smash Attacks charge faster during High-Speed Dragon Dashes.
Reduced the time required to fully charge Smash Attacks.
- ▲🔁ReworkZ-Burst Dashactivation cost—→Reduced Ki
Z-Burst Dash is cheaper to start and now consumes Ki based on distance traveled.
Reduced Ki needed for activation and changed to distance-based consumption.
- ▲📊NumericGeneral Melee Attackski recovery—→Increased Ki
Hitting opponents with melee attacks now restores more Ki.
Increased the ki recovered upon hitting an opponent.
- ▼📊NumericRush Ki Blastdamage—→Reduced
Rush Ki Blasts deal less damage, especially when hitting multiple times in a row.
Reduced damage and strengthened damage reduction correction for consecutive hits.
- ▼📊NumericPerceptionactivation cost—→Increased Ki
Using Perception now costs more Ki.
Increased the Ki needed for upon activation.
- ▼📊NumericPerceptionskill count requirement1→2 count
Higher skill count required to perceive Smash Attacks and Rush Chains.
Increased requirement for using Perception against Smash Attacks and Rush Chains.
- ▲📊NumericSuper Perceptionblast deflection effect—→Buffed
Deflecting blasts with Super Perception now provides stronger and longer-lasting benefits.
Increased effect amount and extended duration upon deflecting a Blast.
- ▼📊NumericAuto-reflectDP requirement—→7+ DP
Auto-reflect in Sparking! Mode is now restricted to high-DP characters.
Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode.
- ▲🎯BehaviorCharge AttacksrecoilRecoil→No Recoil
Players no longer recoil while charging in Sparking! Mode when hit by Rush Attacks or Rush Ki Blasts.
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- ▲🛠QoLRush Attackinput precision
Reduced the likelihood of accidentally inputting a Smash Attack during Rush Attacks.
quality
- ≈🎯BehaviorGrand Slashknockback—→Spinning
Hitting a falling opponent with another Grand Slash now causes them to be blown away spinning.
behavior
- ▼🎯BehaviorRush Ki BlastevasionPossible→Impossible
High-Speed Evasion can no longer be performed while being hit by a Rush Ki Blast.
behavior
- ▼🎯BehaviorSmash Ki Blasthitbox—→Easier to hit
Players are now easier to hit when firing a Smash Ki Blast while moving.
behavior
- ▼📊NumericPerception/Super Perceptionki cost0→Some
Activating Perception now consumes a certain amount of Ki.
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- ▼📊NumericPerception/Super Perceptionrecovery time—→Increased s
Increased the time until the next action can be performed after finishing the move.
numeric
- ▼📊NumericSuper Counterinput delay—→Increased s
Increased the time between inputs after an unsuccessful Super Counter attempt.
numeric
- ▼📊NumericSpeed Impactinput delay—→Later s
The timing to input the next move after Speed Impact finishes has been delayed.
numeric
- ▼📊NumericChase Changedamage—→Reduced
Reduced damage dealt when Chase Changing into Giant Characters.
numeric
- ▲🎯BehaviorImpact RecoveryactivationManual→Hold Button
Holding the button now automatically activates Impact Recovery upon hitting the ground after Lift Strikes or spinning knockbacks.
behavior
- ▲🎯BehaviorSmash AttackstunStunned→Not Stunned
Players are no longer stunned when hit by a Rush Ki Blast while charging a Smash Attack.
Rush Ki Blast interaction
- ▼📊NumericRush Ki Blastcooldown—→Increased s
Increased the time required before firing the next Rush Ki Blast after reaching the maximum consecutive limit.
Post-max burst delay
- ▲🎯BehaviorStepsinvincibility—→Improved
Steps now provide better protection against certain attacks and can now evade Rush and Smash Ki Blasts.
Evasion capabilities
- ▼📊NumericZ-Burst Dashki cost—→Increased
Activating Z-Burst Dash now consumes more Ki.
Resource cost
- ≈🔁ReworkBurst Smashki costFixed→Distance-based
Burst Smash no longer consumes a flat amount of Ki upon activation, instead consuming Ki based on distance traveled.
Cost rework
- ▼📊NumericZ-Counterinput window—→Shortened s
The input window for Z-Counter has been shortened, making it harder to time.
Timing difficulty
- ▼📊NumericZ-Counterki cost—→Increased
Successfully performing a Z-Counter now consumes more Ki.
Resource cost
- ▼📊NumericCharacter Switchrecovery rate—→Reduced
Standby characters now recover health at a slower rate.
Standby healing